Civillis Magic Compatibility
by ReversTeam
Civillis Magic Compatibility links the magic mods of the Civillis family to the Civillis dependency, so their workstations and spells respect Civillis civilized areas.
What it does
Civillis Magic Compatibility is a server-side addon that makes Civillis aware of several magic mods. Magic workstations and utility blocks that players place inside Civillis civilized areas are covered by the protection, and mob spawning is kept away from them within a set radius, without torches being needed. Source jars for Ars Nouveau element extractors and ElementalCraft are blocked as well, with the strength of the effect scaled by rarity, power and size.
The addon works with Ars Nouveau, Blood Magic and Iron's Spells 'n Spellbooks, and a companion addon covers Civillis Technology and Civillis Minecolonies building protection. It requires the Civillis dependency, and the mod is published for Fabric, Forge and NeoForge across two release versions, 1.20.1 and 1.21.1, under the MIT License as open source. Support for more mods is planned, and contributions are accepted through the GitHub repository.
Key features
Magic workstation protection
Magic workstations and utility blocks placed in civilized areas are covered, so Civillis guards them.
Mob spawn control
Mobs are kept from spawning near covered blocks within a radius, without torches.
Essence jar blocking
Source jars for Ars Nouveau element extractors and ElementalCraft are blocked, scaled by rarity, power and size.
Mod support list
Ars Nouveau, Blood Magic and Iron's Spells 'n Spellbooks are supported, with more mods planned.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Server owners who run Civillis alongside Ars Nouveau, Blood Magic or Iron's Spells 'n Spellbooks and want those magic blocks inside civilized areas to follow Civillis rules.
How it compares
Ars 'n Spells is a Forge and NeoForge mod for 1.20.1 – 1.21.1 that is not open source and is run client and server. Ars Libratum is an open source Forge server-side mod for 1.20.1 under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Civillis Magic Compatibility | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Server-side only | 2026-06-18 |
| Ars 'n Spells | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-10-02 |
| Ars Libratum | Forge | 1.20.1 | Server-side only | 2024-01-08 |
Questions
Does Civillis Magic Compatibility need Civillis?
Which loaders and versions are supported?
Does it need to be installed on the client?
In the catalog
Civillis Magic Compatibility is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from ReversTeam
Similar mods
What the author says
Addon for Civilis to add compatibility to most magic mods. Most magic workstations and utility blocks that are signs of a player will now create Civilis' civilized areas, preventing mob spawns in a nearby radius without the use of torches. Blocks as small as source jars (Ars Nouveau) or element extractors…
Official listing
- Modrinth page
- modrinth.com/mod/civillis-magic-compatibility
- Owner
- ReversTeam
- Published
- 2026-03-30
- Updated on Modrinth
- 2026-06-18
- Facts verified
- 2026-10-15
