ModsFinder

Civillis Magic Compatibility

by ReversTeam

Civillis Magic Compatibility links the magic mods of the Civillis family to the Civillis dependency, so their workstations and spells respect Civillis civilized areas.

FabricForgeNeoForgeServer-side onlyMIT LicenseOpen source1.20.1 – 1.21.1

What it does

Civillis Magic Compatibility is a server-side addon that makes Civillis aware of several magic mods. Magic workstations and utility blocks that players place inside Civillis civilized areas are covered by the protection, and mob spawning is kept away from them within a set radius, without torches being needed. Source jars for Ars Nouveau element extractors and ElementalCraft are blocked as well, with the strength of the effect scaled by rarity, power and size.

The addon works with Ars Nouveau, Blood Magic and Iron's Spells 'n Spellbooks, and a companion addon covers Civillis Technology and Civillis Minecolonies building protection. It requires the Civillis dependency, and the mod is published for Fabric, Forge and NeoForge across two release versions, 1.20.1 and 1.21.1, under the MIT License as open source. Support for more mods is planned, and contributions are accepted through the GitHub repository.

Key features

  1. Magic workstation protection

    Magic workstations and utility blocks placed in civilized areas are covered, so Civillis guards them.

  2. Mob spawn control

    Mobs are kept from spawning near covered blocks within a radius, without torches.

  3. Essence jar blocking

    Source jars for Ars Nouveau element extractors and ElementalCraft are blocked, scaled by rarity, power and size.

  4. Mod support list

    Ars Nouveau, Blood Magic and Iron's Spells 'n Spellbooks are supported, with more mods planned.

Compatibility

Latest build for each game version and loader.

1.21.11.21.1-1.0.1-UniversalNot available1.21.1-1.0.1-Universal
1.20.11.20.1-1.0.1-Universal1.20.1-1.0.1-UniversalNot available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

CivillisBuild more, spawn less. Hostile mobs naturally avoid civilized areas.
Required

Use cases

Who it’s for: Server owners who run Civillis alongside Ars Nouveau, Blood Magic or Iron's Spells 'n Spellbooks and want those magic blocks inside civilized areas to follow Civillis rules.

How it compares

Full comparison

Ars 'n Spells is a Forge and NeoForge mod for 1.20.1 – 1.21.1 that is not open source and is run client and server. Ars Libratum is an open source Forge server-side mod for 1.20.1 under the MIT License.

ModLoadersGame versionsEnvironmentUpdated
Civillis Magic CompatibilityFabric, Forge and NeoForge1.20.1 – 1.21.1Server-side only2026-06-18
Ars 'n SpellsForge and NeoForge1.20.1 – 1.21.1Client and server2026-10-02
Ars LibratumForge1.20.1Server-side only2024-01-08

Questions

Does Civillis Magic Compatibility need Civillis?

Yes. The Civillis dependency is required, so Civillis must be installed on the server with this addon.

Which loaders and versions are supported?

Files exist for Fabric, Forge and NeoForge, for 1.20.1 and 1.21.1.

Does it need to be installed on the client?

No. It runs on the server alone, so players need nothing extra to join.

In the catalog

Civillis Magic Compatibility is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

Addon for Civilis to add compatibility to most magic mods. Most magic workstations and utility blocks that are signs of a player will now create Civilis' civilized areas, preventing mob spawns in a nearby radius without the use of torches. Blocks as small as source jars (Ars Nouveau) or element extractors…
ReversTeam, on the Modrinth page

Official listing

Owner
ReversTeam
Published
2026-03-30
Updated on Modrinth
2026-06-18
Facts verified
2026-10-15

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