Civillis Minecolonies Compatibility
by ReversTeam
Civillis Minecolonies Compatibility is an addon that connects the Civillis mod with colony buildings, so their areas and mob protection work together.
What it does
Buildings that colonies create become Civillis civilized areas. Inside a set radius around those buildings, hostile mobs do not spawn, which gives the colony a safer surrounding area. Players can also place torches to extend that protection. The addon does not turn hostile mobs off across the whole world; the effect stays limited to the areas around colonies.
The addon requires the Civillis dependency and is installed on the server side only, so players join without installing anything. Files are published for Fabric, Forge and NeoForge, with builds for 1.20.1 and 1.21.1 and the latest release, 1.0.5, dated 2026-07-15. The code is released under the MIT License and is open source. Development continues, and contributions are accepted through the mod's GitHub repository.
Key features
Protected colony areas
Colony buildings become Civillis civilized areas that stop hostile mobs from spawning within their radius.
Torch-extended safety
Torches placed near a colony extend the mob-free area, so the protected zone can grow with the settlement.
Local rather than global
Hostile mobs keep spawning in the wider world, and only the areas around colonies are affected.
Planned mod support
The addon is still in development, and support for more mods is planned for later releases.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Calmer colony surroundings
Colonists work near buildings where mobs do not spawn, which suits players who want a more peaceful settlement.
Who it’s for: Server owners and players who run colony mods and want the Civillis protection around their settlements.
Questions
Does Civillis Minecolonies Compatibility need another mod?
Do players need the mod installed?
Which game versions are supported?
Does the addon stop all hostile mobs?
In the catalog
Civillis Minecolonies Compatibility is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from ReversTeam
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What the author says
Addon for Civilis to add compatibility to Minecolonies. Buildings in colonies will now create Civilis' civilized areas, preventing mob spawns in a nearby radius without the use of torches, helping to create a safer area around colonies and a more peaceful experience without entirely disabling hostile mobs globally…
Official listing
- Modrinth page
- modrinth.com/mod/civillis-minecolonies-compatibility
- Owner
- ReversTeam
- Published
- 2026-03-30
- Updated on Modrinth
- 2026-07-15
- Facts verified
- 2026-10-15
