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Civillis Minecolonies Compatibility

by ReversTeam

Civillis Minecolonies Compatibility is an addon that connects the Civillis mod with colony buildings, so their areas and mob protection work together.

FabricForgeNeoForgeServer-side onlyMIT LicenseOpen source1.20.1 – 1.21.1

What it does

Buildings that colonies create become Civillis civilized areas. Inside a set radius around those buildings, hostile mobs do not spawn, which gives the colony a safer surrounding area. Players can also place torches to extend that protection. The addon does not turn hostile mobs off across the whole world; the effect stays limited to the areas around colonies.

The addon requires the Civillis dependency and is installed on the server side only, so players join without installing anything. Files are published for Fabric, Forge and NeoForge, with builds for 1.20.1 and 1.21.1 and the latest release, 1.0.5, dated 2026-07-15. The code is released under the MIT License and is open source. Development continues, and contributions are accepted through the mod's GitHub repository.

Key features

  1. Protected colony areas

    Colony buildings become Civillis civilized areas that stop hostile mobs from spawning within their radius.

  2. Torch-extended safety

    Torches placed near a colony extend the mob-free area, so the protected zone can grow with the settlement.

  3. Local rather than global

    Hostile mobs keep spawning in the wider world, and only the areas around colonies are affected.

  4. Planned mod support

    The addon is still in development, and support for more mods is planned for later releases.

Compatibility

Latest build for each game version and loader.

1.21.11.21.1-1.0.5-UniversalNot available1.21.1-1.0.5-Universal
1.20.11.20.1-1.0.5-Universal1.20.1-1.0.5-UniversalNot available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

CivillisBuild more, spawn less. Hostile mobs naturally avoid civilized areas.
Required

Use cases

Calmer colony surroundings

Colonists work near buildings where mobs do not spawn, which suits players who want a more peaceful settlement.

Who it’s for: Server owners and players who run colony mods and want the Civillis protection around their settlements.

Questions

Does Civillis Minecolonies Compatibility need another mod?

Yes. The Civillis dependency is required, so it must be installed alongside this addon on the server.

Do players need the mod installed?

No. Server owners install it, and players connect with no copy of their own.

Which game versions are supported?

Files exist for 1.20.1 and 1.21.1 on Fabric, Forge and NeoForge, and the 1.21.1 build is the latest Fabric file.

Does the addon stop all hostile mobs?

No. It only prevents mob spawns within the radius of colony buildings and their Civillis areas, not globally.

In the catalog

Civillis Minecolonies Compatibility is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

Addon for Civilis to add compatibility to Minecolonies. Buildings in colonies will now create Civilis' civilized areas, preventing mob spawns in a nearby radius without the use of torches, helping to create a safer area around colonies and a more peaceful experience without entirely disabling hostile mobs globally…
ReversTeam, on the Modrinth page

Official listing

Owner
ReversTeam
Published
2026-03-30
Updated on Modrinth
2026-07-15
Facts verified
2026-10-15

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