ModsFinder

Civillis

by MaoxnZ

Civillis changes where hostile mobs spawn by scoring how settled the land around each potential spawn point is.

FabricForgeNeoForgeClient and serverAll rights reserved1.20.1 – 26.1.2

What it does

The mod checks a configurable 240 by 240 by 48 block area around each potential spawn point and rates the civilization present there. It looks for blocks that human presence leaves behind, such as furnaces, beds, campfires, beacons and workstations, and weighs them by the structures nearby. Settled ground gets fewer spawns, and hostile mobs inside civilized zones tend to drift back toward less civilized land, even from the centers of well-established cities.

Protection depends on how much building has happened and how recently players have visited. A small cabin gives modest protection, a lone outpost does not create a fortress, and a thriving city can push monsters back about 90 blocks from its borders. Over time without visits, protection weakens, though a large settlement keeps a 40-block safe zone. Civillis runs on client and server, so the server and every player need it, and it requires Fabric API. Files are published for Fabric, Forge and NeoForge across 20 release versions, 1.20.1 – 26.1.2, under All rights reserved.

Key features

  1. Fewer spawns near settlements

    Hostile mobs spawn less often where the area shows signs of human building, and naturally avoid civilized areas.

  2. Decay over time

    Land left unvisited for long periods slowly reclaims its protection, so abandoned settlements lose their safety gradually.

  3. Lived-in blocks count

    Campfires, beds, furnaces and crafting tables are recognized as signs of civilization, and the land remembers where players have been.

  4. Scored civilization engine

    Structures in the scanned area feed a shard-based scoring system that keeps each spawn check at constant time.

Compatibility

Latest build for each game version and loader.

26.x3 of 3 versions with builds
26.1.21.4.0-releaseNot available1.4.0-release
26.1.11.4.0-releaseNot available1.4.0-release
26.11.4.0-releaseNot available1.4.0-release
1.21.x11 of 11 versions with builds
1.21.112.0.1-releaseNot available2.0.1-release
1.21.101.4.0-releaseNot available1.4.0-release
1.21.91.4.0-releaseNot available1.4.0-release
1.21.81.4.0-releaseNot available1.4.0-release
1.21.71.4.0-releaseNot available1.4.0-release
1.21.61.4.0-releaseNot available1.4.0-release
1.21.51.4.0-releaseNot available1.4.0-release
1.21.41.4.0-releaseNot available1.4.0-release
1.21.31.4.0-releaseNot available1.4.0-release
1.21.21.4.0-releaseNot available1.4.0-release
1.21.12.0.1-releaseNot available2.0.1-release
1.20.x6 of 6 versions with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Required by 4 mods

Use cases

Building a home base

A player who settles an area sees fewer hostile spawns around the builds, and the protection grows as more structures are added.

Shared server towns

On a server, a settlement that players keep visiting holds its protected radius, while a neglected one loses ground.

Who it’s for: Players who want hostile mobs to behave differently around their builds, and server owners who want settlements to matter in the spawn rules.

Questions

Does Civillis need Fabric API?

Yes. Fabric API is listed as a required dependency, so it must be installed alongside Civillis.

Does the server need Civillis?

Yes. Installation covers the server and each player's game.

Which loaders and versions are supported?

Files exist for Fabric, Forge and NeoForge. The game versions run 1.20.1 – 26.1.2, with the latest files for 1.21.11 on Fabric and NeoForge and 1.20.1 on Forge.

In the catalog

Civillis is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 15,189 mods support Minecraft 26.1.2.

Similar mods

What the author says

Have you ever wished your base just felt safe — without flooding every surface with torches or carpeting the ground with slabs? Civillis makes that happen. It recognizes the signs of civilization you naturally create — a campfire burning, a bed placed, a workbench humming — and silently pushes hostile mobs away. The…
MaoxnZ, on the Modrinth page

Official listing

Owner
MaoxnZ
Published
2026-02-07
Updated on Modrinth
2026-07-20
Facts verified
2026-10-15

Tags