Civillis
by MaoxnZ
Civillis changes where hostile mobs spawn by scoring how settled the land around each potential spawn point is.
What it does
The mod checks a configurable 240 by 240 by 48 block area around each potential spawn point and rates the civilization present there. It looks for blocks that human presence leaves behind, such as furnaces, beds, campfires, beacons and workstations, and weighs them by the structures nearby. Settled ground gets fewer spawns, and hostile mobs inside civilized zones tend to drift back toward less civilized land, even from the centers of well-established cities.
Protection depends on how much building has happened and how recently players have visited. A small cabin gives modest protection, a lone outpost does not create a fortress, and a thriving city can push monsters back about 90 blocks from its borders. Over time without visits, protection weakens, though a large settlement keeps a 40-block safe zone. Civillis runs on client and server, so the server and every player need it, and it requires Fabric API. Files are published for Fabric, Forge and NeoForge across 20 release versions, 1.20.1 – 26.1.2, under All rights reserved.
Key features
Fewer spawns near settlements
Hostile mobs spawn less often where the area shows signs of human building, and naturally avoid civilized areas.
Decay over time
Land left unvisited for long periods slowly reclaims its protection, so abandoned settlements lose their safety gradually.
Lived-in blocks count
Campfires, beds, furnaces and crafting tables are recognized as signs of civilization, and the land remembers where players have been.
Scored civilization engine
Structures in the scanned area feed a shard-based scoring system that keeps each spawn check at constant time.
Gallery
Compatibility
Latest build for each game version and loader.
26.x3 of 3 versions with builds
1.21.x11 of 11 versions with builds
1.20.x6 of 6 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Required by 4 mods
Use cases
Building a home base
A player who settles an area sees fewer hostile spawns around the builds, and the protection grows as more structures are added.
Shared server towns
On a server, a settlement that players keep visiting holds its protected radius, while a neglected one loses ground.
Who it’s for: Players who want hostile mobs to behave differently around their builds, and server owners who want settlements to matter in the spawn rules.
Questions
Does Civillis need Fabric API?
Does the server need Civillis?
Which loaders and versions are supported?
In the catalog
Civillis is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 15,189 mods support Minecraft 26.1.2.
Similar mods
What the author says
Have you ever wished your base just felt safe — without flooding every surface with torches or carpeting the ground with slabs? Civillis makes that happen. It recognizes the signs of civilization you naturally create — a campfire burning, a bed placed, a workbench humming — and silently pushes hostile mobs away. The…
Official listing
- Modrinth page
- modrinth.com/mod/civillis
- Owner
- MaoxnZ
- Published
- 2026-02-07
- Updated on Modrinth
- 2026-07-20
- Facts verified
- 2026-10-15
