CC: BallistiX Updated
by Thorium0
With CC: BallistiX Updated, CC: Tweaked programs can read and control missile silos from the BallistiX mod through a peripheral attached to a computer.
What it does
The mod is a peripheral bridge between CC: Tweaked and the BallistiX missile silo. A computer that connects to a silo gains methods to launch a missile at given coordinates, set or read the silo frequency, read and set its position, check the stored explosive type and amount, check the missile type and amount, and read the current and maximum power. Scripts can therefore manage a silo without a player at the controls.
The project is a fork of an earlier CC BallistiX mod by Presti and is maintained by Thorium0. It requires BallistiX, CC: Tweaked, Electrodynamics and Voltaic, and it runs on client and server, so both the server and every player need it. Files cover Forge and NeoForge for 1.20.1 and 1.21.1, and the source code and issue tracker are public under the GNU General Public License v3.0 only, which makes it open source. The CamoHax block model is credited in the author notes.
Key features
Silo launch control
A program can start a launch at a chosen x, y and z position through the silo controller functions.
Frequency management
Scripts read and write the silo frequency, so several silos can be addressed separately on one network.
Position read and write
The silo position can be queried and changed from a computer, useful when silos are moved in a base.
Missile and explosive inventory
Methods report the explosive type and amount, plus the missile type and amount, for monitoring a silo's stock.
Power monitoring
Current and maximum power values are available, so a program can wait for a silo to charge before acting.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Use cases
Who it’s for: Players who run CC: Tweaked programs alongside BallistiX and want to automate missile silos, and server owners who build automated defense or launch systems for multiplayer worlds.
How it compares
CC Ballistix Reborn is open source under the GNU General Public License v3.0 only and runs on NeoForge 1.21.1 with client and server. Mekanism Missiles covers Forge and NeoForge for 1.20.1 – 1.21.1, with client and server, and is not open source. CC:Gamepad is open source under the Mozilla Public License 2.0 and runs on NeoForge 1.21.1 with client and server, but it controls a gamepad rather than a silo.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| CC: BallistiX Updated | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-06-15 |
| CC Ballistix Reborn | NeoForge | 1.21.1 | Client and server | 2025-07-10 |
| Mekanism Missiles | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-10-04 |
| CC:Gamepad | NeoForge | 1.21.1 | Client and server | 2026-06-16 |
Questions
Which loaders does CC: BallistiX Updated support?
Does the server need CC: BallistiX Updated?
Which dependencies must be installed with it?
In the catalog
CC: BallistiX Updated is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
This is a fork I made to update the mod "cc-ballistx" originally by Presti, which adds a peripheral which allows control over the missile silo from the BallistX mod. Also thanks to CamoHax for the block model. To interact with BallistiX Silos with a Computer you will need to place the Silo Controller below the center…
Official listing
- Modrinth page
- modrinth.com/mod/cc-ballistix-updated
- Owner
- Thorium0
- Published
- 2024-09-17
- Updated on Modrinth
- 2026-06-15
- Facts verified
- 2026-10-15
