ModsFinder

Mekanism Missiles

by Thanatoros

Mekanism Missiles adds ICBM-style missiles to Mekanism, assembled from parts and launched from a buildable multiblock silo.

ForgeNeoForgeClient and serverAll rights reserved1.20.1 – 1.21.1

What it does

Missiles are built from parts chosen in a launch controller: an engine, a body, a nose, a warhead and fins. Each part set decides the missile class, its range, speed, accuracy and flight path. Solid fuel reaches the controller through Mekanism logistic transporters, while liquid propellant is piped into the controller's chemical tank, and power arrives through cables.

The launch silo is a multiblock that comes in three tiers: a 3x3 pad with corner pillars three blocks tall, a 5x5 pad with 2x2 pillars four tall, and a 7x7 pad with 3x3 pillars five tall. The tier needed depends on the airframe and the warhead. Missiles are launched with a redstone signal, and the controller emits a comparator signal that reflects how complete the missile is.

The mod requires Mekanism and Mekanism Nuclear Weapons & Explosives, which supplies the warheads. Every player and the server need a copy of the mod. Files are published for Forge and NeoForge for 1.20.1 and 1.21.1, under All rights reserved.

Key features

  1. Modular missile assembly

    Engine, body, nose, warhead and fins are chosen separately, and the combination sets how the missile flies.

  2. Three silo tiers

    Launch pads grow from 3x3 to 7x7, each with taller corner pillars, so larger missiles have a suitable silo.

  3. Rocket engines

    Solid, liquid and cryogenic rocket engines give different fuel types and flight characteristics.

  4. Accuracy and flight path

    Fins and Vectoring Vanes tighten accuracy, while a heavy warhead reduces range on an airframe that cannot carry it.

  5. GPS targeting

    Coordinates can be entered directly or set with a GPS Targeter before launch.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.5.2+neoforge-1.21.1
1.20.11.5.2+forge-1.20.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

MekanismHigh-tech machinery, powerful energy generation, fancy gadgets and more. Now on Modrinth!
Required
Mekanism Nuclear Weapons & ExplosivesMekanism addon adding nuclear, hydrogen, antimatter bomb and more in in future. In active development.
Required

Questions

Does Mekanism Missiles need Mekanism Nuclear Weapons & Explosives?

Yes. It is a required dependency, and the warheads that missiles carry come from that mod, so both must be installed.

Which loaders are supported?

The mod is published for Forge and NeoForge. Files exist for 1.20.1 and 1.21.1, with the latest builds dated 2026-10-04.

Does the server need the mod?

Yes. The server and every player need the mod installed.

In the catalog

Mekanism Missiles is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 32,366 mods support Minecraft 1.21.1.

More from Thanatoros

All projects

Similar mods

What the author says

Adds missiles/ICBM in "Mekanism style". Missiles are launched from a buildable multiblock silo. You can check how to build the silo in the gallery. Missile is assembled using parts in the launch controller: engine, body, nose, warhead and fins. The parts you pick decide the missile type and its attributes: range…
Thanatoros, on the Modrinth page

Official listing

Owner
Thanatoros
Published
2026-08-01
Updated on Modrinth
2026-10-04
Facts verified
2026-10-15

Tags