Mekanism Lights
by Thanatoros
Mekanism Lights adds light blocks to Mekanism, with a multiblock that lights an area whose size depends on its tier and the energy it receives.
What it does
Mekanism Lights provides Mekanism-style lights that cover a whole area around a block, with the range set by the tier. The light is placed as invisible light blocks a few blocks inside the range, only into air, so grass, flowers, torches and rails are not replaced and light does not pass through walls. The multiblock is powered through a casing that has one input port in its shell, and its interior is filled with High Density LED Arrays. A bigger multiblock lights a larger area depending on its size, and four tiers are crafted from the High Wattage Bulb.
The lights accept Mekanism energy upgrades, and installing a tier upgrade at the place raises the range. The on and off state is kept through reloads, and redstone mode and security upgrades are respected. Sneaking with an empty hand and right-clicking toggles the lights, and Mekanism security still applies. The mod requires Mekanism, and the same mod set is needed on both the server and every player's client. Files are published for Forge and NeoForge for 1.20.1 and 1.21.1 under All rights reserved.
Key features
Tiered light range
Each tier lights a wider area around the block, from a 3x3x3 box up to a 9x9x9 box.
Multiblock lighting
A multiblock built from light casings and LED arrays lights a larger area as its size grows.
Energy upgrades
Mekanism energy upgrades are accepted, and the number installed changes how much power the lights use.
Adjustable light spacing
A config option sets how often the light updates, and changing the range or spacing updates lights already placed.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Mekanism Covers is under the Mozilla Public License 2.0, is client and server, and runs on Forge and NeoForge across 1.20.1 – 1.21.1. Mekanism: Mekalights is also client and server with both loaders and the same range, but it is under All rights reserved. Mekanism Bigger Teleporters is an MIT-licensed option for the same loaders and versions.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Mekanism Lights | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-10-12 |
| Mekanism Covers | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2025-01-10 |
| Mekanism: Mekalights | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-09-30 |
| Mekanism Bigger Teleporters | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-05-25 |
Questions
Does Mekanism Lights need Mekanism?
Does Mekanism Lights have to be installed on the server?
Which game versions have files?
In the catalog
Mekanism Lights is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from Thanatoros
Similar mods
What the author says
If you hate putting a light source every 3 blocks, this mod is for you. It adds Mekanism style lights that light up a whole area around them, with range depending on tier, and a Light Multiblock that lights an even bigger area depending on its size. Box from 3x3x3 up to 9x9x9 that lights a whole area.
Official listing
- Modrinth page
- modrinth.com/mod/mekanism-lights
- Owner
- Thanatoros
- Published
- 2025-10-04
- Updated on Modrinth
- 2026-10-12
- Facts verified
- 2026-10-15
