AutoJump Fix
by ZipeStudio
With AutoJump Fix installed, the jump timing that auto-jump uses when a player runs near a corner is adjusted so the sprint is not lost and the jump does not scrape the corner block.
What it does
Automatic jumping can fire too late, which costs the player their sprint and makes the jump catch the edge of a corner block. The mod targets that timing problem and leaves the rest of the movement alone, changing only how the automatic jump is triggered near corners.
The mod runs on Fabric, Forge and NeoForge, and Fabric API is required on Fabric. It is client-side only, so the server does not need it and players can join a server without installing anything. Builds cover 1.16 – 26.3 across 40 release versions, and the license is Creative Commons Attribution No Derivatives 4.0, which means the mod is not open source. Source code and an issue tracker are public.
Key features
Corrected jump timing
Automatic jumps are triggered at a point that keeps the sprint running through the corner.
Corner clearance
The jump is shaped so the player's feet clear the corner block instead of scraping its edge.
Sprint preserved
Sprinting continues across the jump rather than stopping when the auto-jump fires too late.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
1.20.x7 of 7 versions with builds
1.19.x5 of 5 versions with builds
1.18.x3 of 3 versions with builds
1.17.x2 of 2 versions with builds
1.16.x6 of 6 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Parkour and travel
Players moving quickly across terrain with many corners see the sprint hold steady through each automatic jump.
Who it’s for: Players who rely on auto-jump while sprinting and want it to stop breaking their momentum at corners. Players who do not use auto-jump gain nothing from the mod.
How it compares
Y Is There AutoJump is an open source option under the MIT License, with files for 1.16.4 – 1.21.1, and it is client-side only. Don't Jump! is server-side only under the Apache License 2.0 and covers 1.20.1 – 1.21.8, so it works on the server while players join without any mod. Fast Recipe is a different kind of mod and is not open source, with files for 1.17 – 26.3 on the same client-side environment as AutoJump Fix.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| AutoJump Fix | Fabric, Forge and NeoForge | 1.16 – 26.3 | Client-side only | 2026-09-27 |
| Y Is There AutoJump | Fabric, Forge and NeoForge | 1.16.4 – 1.21.1 | Client-side only | 2024-11-02 |
| Don't Jump! | Fabric, Forge and NeoForge | 1.20.1 – 1.21.8 | Server-side only | 2025-11-03 |
| Fast Recipe | Fabric, Forge and NeoForge | 1.17 – 26.3 | Client-side only | 2026-10-04 |
Questions
Does AutoJump Fix need Fabric API?
Does the server need AutoJump Fix?
Which game version should a player choose?
In the catalog
AutoJump Fix is one of 3,932 Transportation mods on ModsFinder, and one of 2,390 Transportation mods for Fabric. 8,071 mods support Minecraft 26.3.
More from ZipeStudio
Similar mods
What the author says
AutoJump Fix is a Client-side mod that grants auto-jumping a second life by fixing annoying issues, such as auto-jumping too late and causing you to lose your sprint, or making you jump when you scrape the corner of a block.
Official listing
- Modrinth page
- modrinth.com/mod/autojump-fix
- Owner
- ZipeStudio
- Published
- 2025-04-30
- Updated on Modrinth
- 2026-09-27
- Facts verified
- 2026-10-15
