ModsFinder

AutoEMC

by Dnydd

AutoEMC assigns ProjectE energy values to items in a modpack, filling in items that ProjectE has no value for at startup.

ForgeNeoForgeClient and serverAll rights reserved1.12.2 – 1.21.11

What it does

AutoEMC scans the item registry and loaded recipes when the game starts, and fills in any missing ProjectE EMC values. It solves EMC recipes first, deriving values for items from known inputs before it falls back to any guess. Pricing stays internally consistent wherever possible, so items made from priced ingredients follow from them. Bundled baseline values are taken from ProjectE Integration's shipped data, and the mod also covers items from Botania, EnderIO and dozens of other mods.

For items without a usable recipe path, AutoEMC applies a material or tag-based fallback, matching ore, ingot, dust, block and raw forms against Forge tags. Mekanism, Create and other configurable tag namespaces are included in that matching. As a final fallback, a rarity-based estimate applies, and a reverse-recipe floor keeps raw materials from being priced below the refined goods crafted out of them.

The mod also protects the economy. Multiple protective layers operate side by side: technical items that exist only in creative mode and have no recipe are fixed at 1 EMC, which stops them from becoming an inexpensive infinite-value source that spreads into survival play. Configuration lives in autoemc-common.toml. AutoEMC is client and server, so the server and every player need it. It is published for Forge and NeoForge, for 19 game versions 1.12.2 – 1.21.11, and is released under All rights reserved, so it is not open source.

Key features

  1. Recipe-first EMC derivation

    Values come from recipes already loaded in the game, with known inputs used before any guess is made.

  2. Tag-based fallback

    Items without a recipe path are priced by matching ore, ingot, dust and block forms against Forge tags.

  3. Reverse-recipe floor

    Raw materials are kept from pricing below the processed goods that are made from them.

  4. Locked creative-only items

    Items with no recipe that exist only in creative mode are set to 1 EMC so they cannot leak value into survival.

Compatibility

Latest build for each game version and loader.

1.21.x11 of 11 versions with builds
1.21.11Not available2.1.0
1.21.10Not available2.1.0
1.21.9Not available2.1.0
1.21.8Not available2.1.0
1.21.7Not available2.1.0
1.21.6Not available2.1.0
1.21.5Not available2.1.0
1.21.4Not available2.1.0
1.21.3Not available2.1.0
1.21.2Not available2.1.0
1.21.1Not available2.1.0
1.20.x6 of 6 versions with builds
1.20.62.0.1Not available
1.20.52.0.1Not available
1.20.42.0.1Not available
1.20.32.0.1Not available
1.20.22.0.1Not available
1.20.12.0.1Not available
1.16.x1 of 1 version with builds
1.12.x1 of 1 version with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Large kitchen-sink modpacks

Packs with many mods often contain items ProjectE cannot learn, and pricing each one by hand is impractical, so AutoEMC fills the gaps at startup.

Who it’s for: Modpack authors and server owners who run ProjectE alongside many other mods and want every item to have a value.

Questions

Does AutoEMC have to be installed on both sides?

Yes. Installation covers the server and each player's game.

Which loaders does AutoEMC support?

Forge and NeoForge. The latest Forge file is 2.0.1 for 1.20.6, and the latest NeoForge file is 2.1.0 for 1.21.11.

Where are the settings changed?

The behavior is configured in autoemc-common.toml.

In the catalog

AutoEMC is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 19,862 mods support Minecraft 1.21.11.

More from Dnydd

All projects

Similar mods

What the author says

Automatic, safe EMC value generation for ProjectE. AutoEMC scans your modpack's item registry and recipes on startup and fills in missing ProjectE EMC values automatically, so you're not stuck with a Table of Existence full of "unlearnable" items. It's built for large kitchen-sink modpacks where manually pricing…
Dnydd, on the Modrinth page

Official listing

Owner
Dnydd
Published
2026-07-04
Updated on Modrinth
2026-07-22
Facts verified
2026-10-15

Tags