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Ars Caelum

by baileyholl

With Ars Caelum, a ritual system gains sky-island and structure-generating rituals that build terrain from a brazier.

ForgeNeoForgeClient and serverAll rights reserved1.19.2 – 1.20.1

What it does

The mod adds rituals that create islands and terrain. Conjure Starter Island builds a starting island from a configurable structure file, and map authors can let players place it with a brazier. Other rituals produce islands with blazing, vexing, flourishing or cascading themes, some holding archwood and resources that are otherwise hard to obtain. Milestone progressions can gate these islands, and an addon adds skyblock compatibility.

Further rituals cover cobblestone water sources through Ritual Sedimentation, a Deep Dark island that converts its area to sculk, an island with an end portal, and an amethyst geode. Ritual Elder Summon calls waves of augmented Guardians and Elder Guardians, while Ritual Mana Regeneration gives nearby players mana regeneration level 1. Ars Caelum is published for Forge and NeoForge, with files for 1.19.2 and 1.20.1, and it runs on client and server. The latest file is 1.20.1-2.0.1, dated 2024-03-10. The code is public, and the mod is licensed as All rights reserved, so it is not open source.

Key features

  1. Sky island rituals

    Rituals conjure starter islands and themed islands with archwood and other otherwise unobtainable resources.

  2. Terrain rituals

    Sedimentation makes cobblestone water sources, and the Deep Dark ritual turns a surrounding area into sculk.

  3. Combat and mana rituals

    Elder Summon brings in waves of augmented Guardians, and Mana Regeneration grants nearby players regeneration.

  4. Skyblock compatibility

    An addon lets rituals work with skyblock packs, and milestone progressions can gate the islands.

Compatibility

Latest build for each game version and loader.

1.20.11.20.1-2.0.11.20.1-2.0.1
1.19.21.19.2-1.1.2Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Ars Mekanica is server-side, with a 1.20.1 – 1.21.1 range and a GNU Lesser General Public License v2.1 only license, so only the server needs it. Ars Énergistique is open source under GNU Lesser General Public License v3.0 only, runs on client and server and covers 1.19.2 – 1.21.1. Ars 'n Spells is not open source, uses All rights reserved, and also runs on client and server for 1.20.1 – 1.21.1.

ModLoadersGame versionsEnvironmentUpdated
Ars CaelumForge and NeoForge1.19.2 – 1.20.1Client and server2024-03-10
Ars MekanicaForge and NeoForge1.20.1 – 1.21.1Server required, client optional2026-07-27
Ars ÉnergistiqueForge and NeoForge1.19.2 – 1.21.1Client and server2025-02-17
Ars 'n SpellsForge and NeoForge1.20.1 – 1.21.1Client and server2026-10-02

Questions

Which loaders does Ars Caelum support?

Ars Caelum is published for Forge and NeoForge. Files exist for 1.19.2 and 1.20.1, and the latest file is 1.20.1-2.0.1, dated 2024-03-10.

Does the server need Ars Caelum?

Yes. Servers that run it need every player to install it too.

Is the Ars Caelum source code public?

The source code is public, but the mod is licensed as All rights reserved and is not open source.

In the catalog

Ars Caelum is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 34,764 mods support Minecraft 1.20.1.

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Official listing

Owner
baileyholl
Published
2023-08-21
Updated on Modrinth
2024-03-10
Facts verified
2026-10-15

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