ModsFinder

Ariadne's Thread

by aaronhowser1

Ariadne's Thread is an equipment item that records the path a player has walked and draws it as a line on screen, meant to help find the way back out of large cave systems.

ForgeNeoForgeClient and serverMIT LicenseOpen source1.19.2 – 1.21.1

What it does

Once the Thread is crafted, right-clicking it starts a trail. Every 20 ticks the game checks the player's position and saves a new point once the player has moved far enough from the last one. The saved points are joined by a line that stays visible through blocks, so a route can be followed even when the cave walls hide it. Start and end points are marked in different colors, and the line is drawn in a third color while the player travels back along it.

The mod is aimed mainly at sprawling cave systems, though it works in any setting where a route back is useful. Most settings live in the config file, including the start and end colors, how often the mod checks the position, the minimum gap between recorded points, and a cap on stored locations that keeps long trails from slowing the game down.

The mod needs Kotlin for Forge. Servers that run it need every player to install it too. Builds exist for Forge and NeoForge across the range 1.19.2 – 1.21.1, with 1.4.0 for 1.21.1 as the latest NeoForge file and 1.1.1 for 1.19.2 as the latest Forge file. The code is open source under the MIT License.

Key features

  1. Magic yarn item

    A crafted thread item records positions as the player walks and shows the route as a colored line.

  2. Line visible through blocks

    The drawn path stays visible through walls and stone, so the way back can be read inside a cave.

  3. Start and end markers

    The starting point and the most recent point are shown in distinct colors, and travel back is shown in another color.

  4. Configurable recording

    Colors, check interval, minimum distance between points and the cap on saved locations can all be changed in the config.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.4.0
1.21Not available1.4.0
1.20.4Not available1.20.4-1.1.0
1.19.21.19.2-1.1.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Kotlin for ForgeAdds a Kotlin language loader and provides some optional utilities.
Required

Use cases

Finding the way out of caves

A player entering a large cave system can follow the drawn line back to the entrance instead of relying on memory.

Mapping a route

The saved points show where a player has already been, which helps when exploring a large area in several trips.

Who it’s for: Players who explore large cave systems or sprawling underground areas, and server owners who want a route-finding item that they can tune in the config.

Questions

Does Ariadne's Thread need Kotlin for Forge?

Yes. Kotlin for Forge is a required dependency and has to be installed alongside the mod on Forge and NeoForge.

Do servers need Ariadne's Thread installed?

Yes. The server and every player need the mod installed.

Can the trail use too much performance on long journeys?

The config sets a maximum number of saved locations and a minimum distance between points, so the amount of recorded data can be limited.

In the catalog

Ariadne's Thread is one of 17,631 Equipment mods on ModsFinder, and one of 9,216 Equipment mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Inspired by AtomicStryker's Magic Yarn mod, named after the myth of the labyrinth and Minotaur, Ariadne's Thread adds an item that lets you see where you've been. Once you've crafted the Thread, simply right-click it to get it to start working. Every 20 ticks, it'll save your position (if you're far away enough from…
aaronhowser1, on the Modrinth page

Official listing

Owner
aaronhowser1
Published
2024-07-03
Updated on Modrinth
2025-01-24
Facts verified
2026-10-15

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