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Animal Weights

by Leclowndu93150

Animal Weights gives farm animals a hidden weight score that rises or falls with their living conditions, changing how much loot they drop when killed.

FabricForgeNeoForgeClient and serverMIT LicenseOpen source1.20.1 – 26.3

What it does

Each passive animal (cow, pig, sheep, chicken, rabbit and modded animals that track weight) starts at a weight of 1 with a value range of 1 to 8, and the weight moves as conditions around it change. An animal earns a point at a 50% chance when it has four of four good conditions, and loses a point at a 25% chance with three of four, or a 50% chance with two or fewer. Four checks decide whether an animal gains or loses weight: light at block level 14 or above, water no more than 4 blocks away, grass or moss within 4 blocks, and under 7 mobs of the same species inside a 5x5 area. Checks run once per in-game hour.

Each animal's weight scales how many times its loot table is rolled, so a cow at weight 5 rolls that table five times rather than once. Healthy animals therefore yield more loot when killed. A weight of 0 marks an animal as sick, which turns it green, stops it from breeding and makes it float with a Sick label above its head. Animals at weight 2 or higher show a bonus drop icon with +N, giving the number of extra rolls. A server running it needs every connecting player to have it too. Files are published for Fabric, Forge and NeoForge.

Key features

  1. Hidden weight score

    Each animal keeps a weight between 0 and 8 that changes with its surroundings, and the value is not shown as a number.

  2. Loot scaling

    Weight multiplies the number of loot table rolls, so a healthier animal drops more items when it dies.

  3. Sick state

    An animal at weight 0 is tinted green, cannot breed and floats with a Sick label until its conditions improve.

  4. Bonus drop indicator

    Animals at weight 2 or higher display an icon above their head with the extra roll count.

Compatibility

Latest build for each game version and loader.

26.31.2.2Not available1.2.2
26.21.2.2Not available1.2.2
26.1.21.2.1Not available1.2.1
1.21.111.2.1Not available1.2.1
1.21.11.2.1Not available1.2.1
1.20.11.2.11.2.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who keep livestock on survival farms and server owners who want animal husbandry to affect drops.

How it compares

Full comparison

Salt's Animal Farm is open source under the MIT License, runs on client and server, and has files for 1.20.1 – 26.1.2. All Loot Drops is server-side only and is not open source, with files for 1.16.5 – 26.3 on Quilt as well. Auto Feed Animals also runs on client and server, but is not open source and covers 1.20.1 – 26.1.2.

ModLoadersGame versionsEnvironmentUpdated
Animal WeightsFabric, Forge and NeoForge1.20.1 – 26.3Client and server2026-09-30
Salt's Animal FarmFabric, Forge and NeoForge1.20.1 – 26.1.2Client and server2026-06-08
All Loot DropsFabric, Forge, NeoForge and Quilt1.16.5 – 26.3Server-side only2026-10-02
Auto Feed AnimalsFabric, Forge and NeoForge1.20.1 – 26.1.2Client and server2026-05-28

Questions

Does Animal Weights need to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Which loaders does Animal Weights support?

Fabric, Forge and NeoForge. The latest Fabric and NeoForge files target 26.3, and the latest Forge file targets 1.20.1.

How often does an animal's weight change?

The conditions are checked once per in-game hour, and the weight moves up or down depending on how many conditions are met.

In the catalog

Animal Weights is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 8,071 mods support Minecraft 26.3.

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What the author says

Animals gain weight from good farm conditions. Healthy mobs drop more loot when killed. Mistreated ones get sick and stop breeding. Every passive mob (cow, pig, sheep, chicken, rabbit, and any modded animal) tracks a hidden weight value from 1 to 8. By default mobs start at 1 and drop normal loot. As conditions…
Leclowndu93150, on the Modrinth page

Official listing

Owner
Leclowndu93150
Published
2026-05-19
Updated on Modrinth
2026-09-30
Facts verified
2026-10-15

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