Animal Weights
Animal Weights gives farm animals a hidden weight score that rises or falls with their living conditions, changing how much loot they drop when killed.
What it does
Each passive animal (cow, pig, sheep, chicken, rabbit and modded animals that track weight) starts at a weight of 1 with a value range of 1 to 8, and the weight moves as conditions around it change. An animal earns a point at a 50% chance when it has four of four good conditions, and loses a point at a 25% chance with three of four, or a 50% chance with two or fewer. Four checks decide whether an animal gains or loses weight: light at block level 14 or above, water no more than 4 blocks away, grass or moss within 4 blocks, and under 7 mobs of the same species inside a 5x5 area. Checks run once per in-game hour.
Each animal's weight scales how many times its loot table is rolled, so a cow at weight 5 rolls that table five times rather than once. Healthy animals therefore yield more loot when killed. A weight of 0 marks an animal as sick, which turns it green, stops it from breeding and makes it float with a Sick label above its head. Animals at weight 2 or higher show a bonus drop icon with +N, giving the number of extra rolls. A server running it needs every connecting player to have it too. Files are published for Fabric, Forge and NeoForge.
Key features
Hidden weight score
Each animal keeps a weight between 0 and 8 that changes with its surroundings, and the value is not shown as a number.
Loot scaling
Weight multiplies the number of loot table rolls, so a healthier animal drops more items when it dies.
Sick state
An animal at weight 0 is tinted green, cannot breed and floats with a Sick label until its conditions improve.
Bonus drop indicator
Animals at weight 2 or higher display an icon above their head with the extra roll count.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Players who keep livestock on survival farms and server owners who want animal husbandry to affect drops.
How it compares
Salt's Animal Farm is open source under the MIT License, runs on client and server, and has files for 1.20.1 – 26.1.2. All Loot Drops is server-side only and is not open source, with files for 1.16.5 – 26.3 on Quilt as well. Auto Feed Animals also runs on client and server, but is not open source and covers 1.20.1 – 26.1.2.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Animal Weights | Fabric, Forge and NeoForge | 1.20.1 – 26.3 | Client and server | 2026-09-30 |
| Salt's Animal Farm | Fabric, Forge and NeoForge | 1.20.1 – 26.1.2 | Client and server | 2026-06-08 |
| All Loot Drops | Fabric, Forge, NeoForge and Quilt | 1.16.5 – 26.3 | Server-side only | 2026-10-02 |
| Auto Feed Animals | Fabric, Forge and NeoForge | 1.20.1 – 26.1.2 | Client and server | 2026-05-28 |
Questions
Does Animal Weights need to be installed on the server?
Which loaders does Animal Weights support?
How often does an animal's weight change?
In the catalog
Animal Weights is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 8,071 mods support Minecraft 26.3.
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What the author says
Animals gain weight from good farm conditions. Healthy mobs drop more loot when killed. Mistreated ones get sick and stop breeding. Every passive mob (cow, pig, sheep, chicken, rabbit, and any modded animal) tracks a hidden weight value from 1 to 8. By default mobs start at 1 and drop normal loot. As conditions…
Official listing
- Modrinth page
- modrinth.com/mod/animal-weight
- Owner
- Leclowndu93150
- Published
- 2026-05-19
- Updated on Modrinth
- 2026-09-30
- Facts verified
- 2026-10-15
