ModsFinder

Angry Mobs

by Mrbysco

Angry Mobs adds configurable AI behavior to vanilla animals, and gives pack developers CraftTweaker tools to attach extra AI goals to mobs.

ForgeNeoForgeClient and serverMIT LicenseOpen source1.16.5 – 26.2

What it does

Three config options control the behavior. angryAnimals makes vanilla animals strike back when they are hurt. angryReinforcements, which only takes effect with angryAnimals enabled, lets hurt animals call nearby reinforcements. aggressiveAnimals makes animals actively target players. Each option can be switched on separately in the mod's configuration.

Pack developers can add AI goals to existing mobs through the optional CraftTweaker integration, which requires CraftTweaker to be installed. The available goals are AttackNearest, HurtByTarget, LeapAtTarget, MeleeAttack and ProjectileAttack, covering targeting the nearest entity, retaliating against an attacker, leaping at a target, melee strikes and shooting projectiles. Script syntax is described on the wiki.

The mod is licensed under the MIT License and is open source, with its source code, issue tracker and wiki public. It runs on Forge and NeoForge, and the environment is client and server, so both the server and every player need it. Files are published for 1.16.5 – 26.2, and the latest NeoForge build targets 26.2.

Key features

  1. Angry animals

    With angryAnimals enabled, vanilla animals attack back when a player or mob hurts them.

  2. Reinforcement calls

    With angryReinforcements enabled, a hurt animal summons nearby animals to join the fight.

  3. Aggressive animals

    With aggressiveAnimals enabled, vanilla animals actively target players instead of ignoring them.

  4. Custom AI goals

    Mobs can be given targeting, retaliation, leaping, melee or projectile goals through CraftTweaker scripts.

  5. Non-vanilla mob support

    The added AI goals can be applied to mobs from other mods, not only to vanilla creatures.

Compatibility

Latest build for each game version and loader.

26.x2 of 2 versions with builds
26.2Not available10.0.0
26.1Not available9.0.0
1.21.x6 of 6 versions with builds
1.21.11Not available8.3.0
1.21.8Not available8.2.1
1.21.5Not available8.1.0
1.21.4Not available8.0.0
1.21.1Not available7.1.2
1.21Not available7.0.0
1.20.x4 of 4 versions with builds
1.20.6Not available6.0.0
1.20.4Not available5.1.0
1.20.14.1.3Not available
1.204.1.3Not available
1.19.x3 of 3 versions with builds
1.18.x1 of 1 version with builds
1.16.x1 of 1 version with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Optional 1

CraftTweakerCraftTweaker allows modpacks and servers to customize the game. With CraftTweaker you can change recipes, script events, add new commands and even change item properties!
Optional

Use cases

Pack tuning

A pack developer can switch the three config options to make passive animals more hostile for a harder world.

Scripted mob behavior

A developer can write CraftTweaker scripts that give specific mobs a leap or ranged attack for a custom encounter.

Who it’s for: Pack developers who want to change how mobs behave, and server owners who want animals to respond to attacks. Players who only want new mobs will find this mod does not add creatures.

Questions

Does Angry Mobs need to be installed on the client?

Yes. The server and every player need the mod installed.

Is CraftTweaker required to use Angry Mobs?

No. CraftTweaker is optional. The three config options work without it, but adding AI goals through scripts requires it.

Which loaders does Angry Mobs support?

Forge and NeoForge. The latest Forge file is 4.1.3 for 1.20.1, and the latest NeoForge file is 10.0.0 for 26.2.

In the catalog

Angry Mobs is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 13,894 mods support Minecraft 26.2.

More from Mrbysco

All projects

Similar mods

What the author says

This mod allows you add AI goals to Minecraft Mobs to make them able to attack, request aid, leap or shoot objects at you. By default the mod comes with 3 config options "angryAnimals", "angryReinforcements" and "aggressiveAnimals".
Mrbysco, on the Modrinth page

Official listing

Owner
Mrbysco
Published
2022-12-28
Updated on Modrinth
2026-08-08
Facts verified
2026-10-15

Tags