Angry Mobs
by Mrbysco
Angry Mobs adds configurable AI behavior to vanilla animals, and gives pack developers CraftTweaker tools to attach extra AI goals to mobs.
What it does
Three config options control the behavior. angryAnimals makes vanilla animals strike back when they are hurt. angryReinforcements, which only takes effect with angryAnimals enabled, lets hurt animals call nearby reinforcements. aggressiveAnimals makes animals actively target players. Each option can be switched on separately in the mod's configuration.
Pack developers can add AI goals to existing mobs through the optional CraftTweaker integration, which requires CraftTweaker to be installed. The available goals are AttackNearest, HurtByTarget, LeapAtTarget, MeleeAttack and ProjectileAttack, covering targeting the nearest entity, retaliating against an attacker, leaping at a target, melee strikes and shooting projectiles. Script syntax is described on the wiki.
The mod is licensed under the MIT License and is open source, with its source code, issue tracker and wiki public. It runs on Forge and NeoForge, and the environment is client and server, so both the server and every player need it. Files are published for 1.16.5 – 26.2, and the latest NeoForge build targets 26.2.
Key features
Angry animals
With angryAnimals enabled, vanilla animals attack back when a player or mob hurts them.
Reinforcement calls
With angryReinforcements enabled, a hurt animal summons nearby animals to join the fight.
Aggressive animals
With aggressiveAnimals enabled, vanilla animals actively target players instead of ignoring them.
Custom AI goals
Mobs can be given targeting, retaliation, leaping, melee or projectile goals through CraftTweaker scripts.
Non-vanilla mob support
The added AI goals can be applied to mobs from other mods, not only to vanilla creatures.
Compatibility
Latest build for each game version and loader.
26.x2 of 2 versions with builds
1.21.x6 of 6 versions with builds
1.20.x4 of 4 versions with builds
1.19.x3 of 3 versions with builds
1.18.x1 of 1 version with builds
1.16.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Optional 1
Use cases
Pack tuning
A pack developer can switch the three config options to make passive animals more hostile for a harder world.
Scripted mob behavior
A developer can write CraftTweaker scripts that give specific mobs a leap or ranged attack for a custom encounter.
Who it’s for: Pack developers who want to change how mobs behave, and server owners who want animals to respond to attacks. Players who only want new mobs will find this mod does not add creatures.
Questions
Does Angry Mobs need to be installed on the client?
Is CraftTweaker required to use Angry Mobs?
Which loaders does Angry Mobs support?
In the catalog
Angry Mobs is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 13,894 mods support Minecraft 26.2.
More from Mrbysco
Similar mods
What the author says
This mod allows you add AI goals to Minecraft Mobs to make them able to attack, request aid, leap or shoot objects at you. By default the mod comes with 3 config options "angryAnimals", "angryReinforcements" and "aggressiveAnimals".
Official listing
- Modrinth page
- modrinth.com/mod/angry-mobs
- Owner
- Mrbysco
- Published
- 2022-12-28
- Updated on Modrinth
- 2026-08-08
- Facts verified
- 2026-10-15
