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Ancient Warfare 2: Tweaked

by lumberjacksparrow

With Ancient Warfare 2: Tweaked, the NPC factions of the original Ancient Warfare 2 gain a reputation system, stealth rules and new dialogue, all on Forge for 1.12.2.

ForgeClient and serverGNU General Public License v3.0 or laterOpen source1.12.2

What it does

This Forge build for 1.12.2 reworks the NPC factions of the original Ancient Warfare 2, adding some bug fixes and quality-of-life changes. Killing NPCs of one faction raises reputation with its enemies, and a faction nemesis system tracks those rivalries. A stealth system decides whether an enemy notices the player, based on sneaking, invisibility and line of sight. Faction-specific dialogue differs for friendly and hostile players and can be customized in a dialogue.json file. Combat NPCs now use axes as weapons, and medics use apples by default, which can be changed in the config options.

Most changes can be reverted through configuration options so the mod behaves like the original Ancient Warfare 2. Registry overrides follow the same pattern, with exceptions for the bug fixes. An unused Demon faction with its own structures is included, and its structures can spawn in Nether lava seas. The source code is public, and the mod is released under the GNU General Public License v3.0 or later. Installation covers the server and each player's game.

Key features

  1. Faction nemesis system

    Killing NPCs of one faction gains reputation with its enemies, which drives the rivalry between factions.

  2. Stealth detection

    Sneaking, invisibility and line of sight all affect whether an enemy notices the player.

  3. Faction dialogue

    Each faction has unique dialogue, with different lines for friendly and hostile players, editable in dialogue.json.

  4. Structure lookup command

    The in-game awstructure command shows the player's position inside a named structure.

  5. Reverting to original behavior

    Configuration options restore the original Ancient Warfare 2 behavior for most changes.

Compatibility

Latest build for each game version and loader.

1.12.22.10.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Ancient Warfare 3 is a Forge mod for 1.7.10 under a custom license, and its code is not public, so it does not cover the 1.12.2 versions this mod targets. Floral Warfare is a Forge mod for 1.20.1 under the MIT License and is client and server. TKVM Enemies is a Forge mod for 1.20.1 – 1.20.6 under the MIT License that is also client and server.

ModLoadersGame versionsEnvironmentUpdated
Ancient Warfare 2: TweakedForge1.12.2Client and server2025-06-09
Ancient Warfare 3Forge1.7.10Client and server2022-06-17
Floral WarfareForge1.20.1Client and server2026-08-03
TKVM EnemiesForge1.20.1 – 1.20.6Client and server2026-08-18

Questions

Does Ancient Warfare 2: Tweaked need to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Can the original Ancient Warfare 2 behavior be restored?

Most changes can be reverted through configuration options, so the mod can behave like the original Ancient Warfare 2.

Where are faction dialogue lines changed?

Dialogue is customized through the dialogue.json file, and registry parts are overridden in the same way.

In the catalog

Ancient Warfare 2: Tweaked is one of 8,515 World generation mods on ModsFinder, and one of 5,058 World generation mods for Forge. 2,920 mods support Minecraft 1.12.2.

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What the author says

This is an unofficial update of Ancient Warfare 2 for 1.12.2. The tweaks focus on making NPC factions more immersive, and includes some bug fixes and QOL changes as well. ALL changes made by the mod can be reverted to behave exactly like the original AW2 through configuration options or registry overrides, with the…
lumberjacksparrow, on the Modrinth page

Official listing

Owner
lumberjacksparrow
Published
2023-07-19
Updated on Modrinth
2025-06-09
Facts verified
2026-10-15

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