Alchemancy Cannon
by Wilkret
Alchemancy Cannon, a NeoForge magic mod by Wilkret, adds a forge fire beam and a set of infusions that players can apply through the infusion table.
What it does
The cannon's forge fire beam deals damage and applies infusions. Infusions can be added on top of the infusion cap as temporary effects, which stay active for a set timer that resets when a new one is applied. Infusing with Extended lengthens that timer by 5 seconds. The Discombobulate infusion turns a hit target to a 45 degree angle and has a 2 second cooldown.
The author lists several unfinished properties, among them a Rapid-Fire property that reduces damage while raising firing speed, a Sentient property for items that act on their own, a Temporal property that procs an activation effect on each day and night transition, and a Mining, Chopping and Digging infusion that lets the beam destroy blocks over time. The page does not specify which of these are finished. The mod is published for NeoForge 1.21.1 only and runs on the server side, so players join without installing it, and it is released under All rights reserved, not open source.
Key features
Forge fire beam
A beam that fires from the cannon and can carry infusions to its target.
Temporary infusions
Extra infusions that bypass the infusion cap and expire after a timer that resets on each new application.
Discombobulate
An infusion that forces the target to turn 45 degrees and then waits 2 seconds before it can act again.
Unfinished properties
Rapid-Fire, Sentient, Temporal and Dormant properties are listed by the author but still in progress.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Players on a NeoForge 1.21.1 server who enjoy experimenting with infusions and beam effects. Servers that expect a finished property set should note that several properties are still listed as unfinished.
How it compares
Alchemancy X Create Compat is a compatibility addon under the MIT License for NeoForge 1.21.1 and is not open source; the server runs it, and players can join without it. Aether Infusion is a mod for NeoForge 1.21.1 under All rights reserved, and it has to be installed on both the server and every player. Custom Machinery Mekanism is open source under the GNU Lesser General Public License v3.0 only and supports Forge and NeoForge across 1.18.2 – 1.21.1, with a client and server environment.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Alchemancy Cannon | NeoForge | 1.21.1 | Server-side only | 2026-09-18 |
| Alchemancy X Create Compat | NeoForge | 1.21.1 | Server required, client optional | 2026-06-17 |
| Aether Infusion | NeoForge | 1.21.1 | Client and server | 2026-04-19 |
| Custom Machinery Mekanism | Forge and NeoForge | 1.18.2 – 1.21.1 | Client and server | 2026-09-22 |
Questions
Does Alchemancy Cannon need to be installed on the client?
Which Minecraft version does Alchemancy Cannon support?
Are all of the listed properties finished?
In the catalog
Alchemancy Cannon is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
You ever wonder what its like if the Alchemancy forge could be utilized as a weapon of mass destruction? No? Then i've got you. With this addon the Alchemancy Forge will fire a beam that deals 0.5 damage and applies any infusion you had in the table as Temporary.
Official listing
- Modrinth page
- modrinth.com/mod/alchemancy-cannon
- Owner
- Wilkret
- Published
- 2026-06-01
- Updated on Modrinth
- 2026-09-18
- Facts verified
- 2026-10-15
