Advancements&Rewards
by abcdg
Advancements&Rewards lets players earn permanent bonuses to maximum health, attack damage and attack speed by completing advancements, once the set threshold is reached.
What it does
Rewards are granted when a player reaches a configured number of advancements. The first reward requires a count of 5 advancements by default and gives 2 points; after that, a further 10 advancements are needed for each subsequent reward. Each reward adds a bonus to maximum health, attack damage or attack speed, with 5 percent per bonus by default. The limit on how many times a player can receive rewards is also configurable.
The mod is inspired by Spice Life and has a Carrot Edition, and it was first published on 2026-03-07. The current NeoForge file is 1.0.1 for 1.21.1, last updated 2026-03-13. It is released under the MIT License and is not open source. The environment is client and server: the server and every player need the mod, and the advancement interface shows current bonuses, with the top and bottom rows representing health and attack.
Key features
Advancement-based rewards
Completing advancements counts toward reward thresholds, so progress through the game leads to bonuses.
Configurable thresholds
The advancement counts for the first and later rewards, and the reward cap, can all be set in the config.
Health, damage and speed bonuses
Each reward adds to maximum health, attack damage or attack speed, by 5 percent per bonus by default.
Bonus display in the advancement screen
The advancement interface shows the current bonuses, with the top and bottom rows representing health and attack.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Survival progression
Players working through the advancement tree gain combat bonuses as they progress, without any extra commands.
Server reward tuning
Server owners can adjust how many advancements each reward needs and how many rewards a player may receive.
Who it’s for: Players who want advancement progress to affect combat stats, and server owners who want to tune how those rewards are granted.
How it compares
Errata is server-side only, open source under the MIT License, and covers 1.21.1 – 1.21.11. Advancement-reobtain is client-side only, not open source, under the MIT License, and targets 1.21.11 only. Advancements&Rewards is client and server and not open source, so both the server and players need it.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Advancements&Rewards | NeoForge | 1.21.1 | Client and server | 2026-03-13 |
| Errata | NeoForge | 1.21.1 – 1.21.11 | Server-side only | 2026-08-11 |
| Advancement-reobtain | NeoForge | 1.21.11 | Client-side only | 2026-09-08 |
Questions
Does Advancements&Rewards need both client and server installs?
Which loader and version does Advancements&Rewards support?
Can server owners change how many advancements a reward requires?
In the catalog
Advancements&Rewards is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from abcdg
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What the author says
By default, for every 5 advancements a player achieves(10 for the first time), they will receive a reward of 2 points of maximum health, 5% attack damage, and 5% attack speed bonus. You can view the current bonuses in the advancement interface.(From top to bottom, they represent health, attack damage, and attack speed)
Official listing
- Modrinth page
- modrinth.com/mod/advancements_rewards
- Owner
- abcdg
- Published
- 2026-03-07
- Updated on Modrinth
- 2026-03-13
- Facts verified
- 2026-10-15
