Adaptation: Compass
Adaptation Compass is a Forge magic item that tracks hits a player takes and turns repeated damage types into permanent immunities.
What it does
Each hit a player receives advances the compass by one sixth of a rotation. Once a damage type completes a full rotation at 6/6, that type becomes a lasting immunity for the player. Immunities are permanent, do not expire, and do not stack with each other. Once a damage type is adapted, hits of that type stop hurting the player and heal them by the same amount instead. Damage from the Out of this World dimension is excluded from the system, and a damage type that has not yet been adapted is simply negated once the player has built up that immunity.
The compass works through progression. Its crafting path uses Smithing requirements, the Elder's Worn Book, a base item and Netherite Scrap, so a player reaches it as part of the game's normal advancement. The mod supports common damage sources, including projectiles, explosions, fire, magic and environmental damage, and it picks up modded damage types automatically, so immunities keep working as more mods are added.
The mod is published for Forge 1.20.1 only. The server and every player need the mod installed. It is released under the MIT License and is not open source. The name is a deliberate irony: the compass knows the damage that has already hit the player, not where to go.
Key features
Rotation tracking
Each hit received advances the compass by one sixth, and a full rotation at 6/6 grants the matching immunity.
Permanent immunities
Granted immunities last for good and are not overwritten, so later hits do not remove an earlier one.
Damage healing
Adapted damage types restore health by the amount dealt instead of harming the player.
Modded damage support
Common vanilla damage sources are covered, and damage types from other mods are supported automatically.
Progression crafting
The compass is crafted through smithing, using an Elder's Worn Book, a base item and Netherite Scrap.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Recovery Compass+ is open source under the GNU General Public License v3.0 or later, for Forge 1.20.1 and client and server. Death Compass is published for Forge 1.20.1 – 1.20.6 and is not open source. Dimension Potion is open source under the MIT License and is also client and server. Adaptation Compass is limited to Forge 1.20.1, uses the MIT License and is not open source, and it works from taken damage rather than from positions or death points.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Adaptation: Compass | Forge | 1.20.1 | Client and server | 2025-12-13 |
| Recovery Compass+ | Forge | 1.20.1 | Client and server | 2024-12-04 |
| Death Compass | Forge | 1.20.1 – 1.20.6 | Client and server | 2026-07-16 |
| Dimension Potion | Forge | 1.20.1 | Client and server | 2026-07-25 |
Questions
Does Adaptation Compass need to be installed on the server?
Which loader and version does Adaptation Compass support?
Are immunities removed after the compass is used?
In the catalog
Adaptation: Compass is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 34,764 mods support Minecraft 1.20.1.
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What the author says
Adaptation: Compass adds a progression-based tool that grows stronger as you take damage. The Adaptation Compass (ironic name, I know) tracks each hit you receive, building rotation. When the rotation reaches 6/6, the damage type that completed the rotation becomes a permanent immunity for the player. All common…
Official listing
- Modrinth page
- modrinth.com/mod/adaptation-compass
- Owner
- 4thDimensionalSquare
- Published
- 2025-12-08
- Updated on Modrinth
- 2025-12-13
- Facts verified
- 2026-10-15
