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8,119 mods match your filters.
This Mod Overhauls the Nether Fortress with 1 guaranteed spawner, the fortress inside hallways having decoration and blaze spawners found in and outside the fortress
Adds dithering on the biome borders to the game.
⏰ Shows the time/days played in the GUI/HUD with a clock in the inventory.
Adds a smooth, cinematic transition between night and day when players sleep, enhancing the sleeping camera, HUD, and overall visuals. MADE IN HEAVEN!!!
Adds a GUI for armor stands in which you can configure it's pose and other properties
Bring some life to your builds with player statues of your favorite Minecrafters!
A mod to change the Heads-Up-Display (HUD, i.e. ingame user interface) to one more akin to popular RPGs or MMORPGs while being very customisable.
Vanilla-like mechanics that allow all items, mobs, and advancements to be obtained in SkyBlock. All settings are toggleable in-game.
New structures, mobs, and many Nether adventures await! A continuation of Bygone Nether by Izofar.
A library mod for all my mods
This mod Prevents the Client from disconnecting when invalid packets are received.
Adds Battle Towers (WIP)
✏️ Add any extra item drops to entities via commands and config, drop chance supported.
Adds dynamic lights for players, items, mobs, etc.
A client-side mod for some audio system improvements - mono audio options, better jukeboxes + game music & more
A lightweight datapack that brings sound effects to your toolbar (hotbar).
Borderless Mining updated for the latest version with Sodium Config API support
Vanilla style improvements for overworld trees.
Adds 30+ brand new vanilla like structures to the game
🔥 Prevents hostile mob spawns and burns them around the campfire in a configurable radius.
Adds configurable swinging motions to Minecraft lanterns.
An expansive mining data pack. Adds a probability of obtaining treasures from mining. 100+ custom items, 80+ loot tables, 200+ achievements and much more!
Deaths happen. Finding your items should not be the hard part.
Async improves entity performance by processing entities in parallel across multiple CPU cores and threads.























