NeoForge mods
2,664 mods match your filters.
A mod focused on providing full control over XP, customizing XP values for every source independently with seamless support for both vanilla and modded content.
Reverts the changes made in 1.20.2, where the hit ranges were changed for many mobs.
Make Iron Furnaces compatible with AoA3
Adds Campsites into Minecraft which are occupied by Villagers!
This mod adds ore crafting recipes for duplication and decorations without the need of a silk touch pickaxe
A simple mod that allows you to easily demagnetize compasses using a straightforward crafting recipe. Keeps your inventory organized by preventing confusion between magnetized and regular compasses.
Makes plants alive! Grass, flowers, underwater, and modded plants spread and grow dynamically based on their environment.
Tweaks the vanilla cobblestone generator to produce multiple stone variants (fully datapack-driven)
This mod makes baby zombies seek out Bedrock exclusive mounts so they can become jockeys.
A way to craft the end portal frame! This is a hard recipe!
This server-side mod makes wardens ignore all sounds made by non-entities, such as pistons, dispensers, etc.
A mod that adds 4 bosses and 4 structures. Almost no dependencies!
Fix the crash caused when placing a player in a sable structure using carryon.
Control mob spawning easily with advancements via datapack!
ColorMixing | This mod will add color mixing to our game.
Essential Core is an effective mod for server security. Restore inventories, chunks, inspect blocks, entities, etc., and enjoy advanced logs.
Loads every Sable Sub-level everywhere all at once!
Allows baby sulfur cubes to have blocks too!
Configurable rework of armour/protection that allows infinite defensive scaling (and makes protection less op)
Per-player loot for naturally-generated chests, barrels, shulker boxes, and minecarts — server-side only, requires no client mod.
A Cobblemon Side Mod that allows you to enable or disable certain generations from spawning.
This mod limits the lighting of nether portals to only ruined portals in order to encourage players to form relationships with structures!
Prevents one-shot deaths for players and pets when near full health.
Shared Emc values between members of a FTB team





















