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Armour Rebalance

by Tazgirl

Armour Rebalance replaces how Minecraft calculates armour protection, with a configurable curve that changes how defence scales.

NeoForgeServer-side onlyAll rights reserved1.21.1

What it does

The mod reworks the protection formula from the ground up. Its config controls the curve, and a graph in the config screen shows how each setting changes the defence curve, so server owners can compare values before choosing them. Under the default settings, the defence curve sits below vanilla, so high protection percentages drop and high protection is less overpowered than in vanilla.

The mod runs on the server alone, so players join without installing it. It is published for NeoForge only, in one release for 1.21.1, version 1.1.0, released on 2026-01-21. AttributeFix is an optional dependency that removes the armour attribute cap of 30. Copperboost requires this mod.

Key features

  1. Configurable protection curve

    The defence formula can be changed through the config, including settings that allow infinite defensive scaling.

  2. Visual curve graph

    A graph shows the resulting defence curve for the current values, making it simpler to test settings before applying them.

  3. Adjustable armour amplifier

    An amplifier setting scales how strongly armour contributes to protection, independent of the curve shape.

  4. Health scaling option

    The author suggests adding health scaling alongside it to smooth the defensive curve further.

Compatibility

Latest build for each game version and loader.

1.21.11.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Optional 1

AttributeFixRemoves arbitrary limits on Minecraft's attribute system. Fixes MANY mods!
Optional

Required by 1 mod

Use cases

Large modpacks

The author built the mod mainly for internal use on large projects, and modpack makers are free to use it to raise difficulty or tune armour balance.

Threshold balancing

Server owners who want to keep the vanilla armour curve can leave the mod's settings at their defaults and avoid changing progression.

Who it’s for: The mod suits server owners and modpack authors who want to rebalance armour and protection on a NeoForge server for Minecraft 1.21.1.

Questions

Does Armour Rebalance need AttributeFix?

AttributeFix is optional. It is needed only to remove the armour attribute cap of 30, which the author suggests for values above that limit.

Does the mod have to be installed on the client?

No. Server owners install it, and players connect with no copy of their own.

Which loaders does Armour Rebalance support?

The mod is published for NeoForge only, with a single release for Minecraft 1.21.1.

Is the source code available?

Public links exist for the source code and the issue tracker. The license is All rights reserved, so the mod is not open source.

More from Tazgirl

All projects

What the author says

A fully configurable ground up rework of how Minecraft calculates armour and protection (check the graph linked below for a visual of how different the defense curve is). With the default config, armour is nerfed slightly and protection is a lot less op (protection is now a percentage amplifier of your armour).
Tazgirl, on the Modrinth page

Official listing

Owner
Tazgirl
Published
2026-01-21
Updated on Modrinth
2026-01-21
Facts verified
2026-10-15