Optimization
3,545 mods match your filters.
Unify resources, items, tags, loot tables, recipes and advancements effortlessly. Fully configurable. And more ...
Experimental TNT and explosion optimization focused on smoother heavy explosion scenarios without intentional game play changes.
Optimizes block‑entity ticks to boost TPS.
A mod that automatically replaces broken tools with a new one from the inventory.
Performance profiler with memory monitoring, FPS tracking, and automatic log management for Minecraft Forge.
longerPlaying is a high-performance utility for Fabric 1.21.x designed to eliminate "session decay". It ensures a stable, stutter-free experience for 12+ hour sessions without restarting your launcher
be like cfg pro in counter strike
Prevent bad people from crashing your server with the Bundle crashing method
Backports music from Minecraft 1.21 to 1.20.1! Update! added support for versions: 1.19.4, 1.19.2!
When a music disc plays, mutes the game music. Fixes music overlap issue.
[READ DESC] A Create addon focusing on making superheated blaze burners not require a whole ahh blaze cake farm just for some blue coloured blazes
Dye any sapling into a specific tree type.
PackSquash runner for polymer resource packs!
Disables the rendering of potion swirl particles to reduce visual noise.
Stop "ghost chunks" or "ghost loading of chunks" on 1.7.10. It make use of an unused vanilla toggle on each ChunkProviderServer instance to stop automatic chunkloading whenever a block or entity is requested. That can only be loaded explicitely.
Fubric API lowers your fps :D
Find out exactly what’s lagging your world - with mod, entity, and tick info.
A clean client-side fullbright and no-shading mod for brighter, sharper Minecraft visuals.
This is addon for Animal Pens that enables Alex's Mobs.
Added back some deleted recipes
Fusion's continuous size increase & Scroll Buttons for Rechiseled.
building blocks, Vertical slabs, and more.
We Are Bringing 1.8 Sword Blocking Visuals to 1.21
Skip entity tick process depending on the distance to player




















