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Alternative Chunkloading

by LITW Refined

Alternative Chunkloading changes when Minecraft 1.7.10 Forge loads chunks, so that a request for a block or entity no longer pulls in neighboring chunks.

ForgeServer-side onlyMIT LicenseOpen source1.7.10

What it does

In vanilla 1.7.10, requesting a block or block entity loads the chunk it sits in, and the loads can cascade into further chunks. The mod uses a vanilla toggle on the ChunkProviderServer instance to stop that automatic chunk loading whenever a block entity is requested. Chunks then load only when they are loaded explicitly, for example through loadChunk x y z or through chunk loading tickers, which keep working as before.

The mod is server-side only, so players join without installing it. It requires UniMixins, and it is published for Forge 1.7.10 with the 1.4.6 file. Its configuration has a loadChunkOnProvideRequest option that is true by default, and setting it to false limits loading to explicitly loaded chunks through the WorldEvent.Load event. A disableChunkLoadingOnRequest option controls the vanilla toggle and is also true by default. A separate autoLoadChunksOnTicketCreation option is set to true by default.

The author notes that some cases, such as multiblock structures from other mods, may still cause lag, and that the mod mainly aims to help with performance slightly. The source code and issue tracker are public, and the code is released under the MIT License.

Key features

  1. Stops automatic chunk loading

    A vanilla toggle on the chunk provider stops chunks from loading whenever a block entity is requested.

  2. Explicit-only loading option

    With loadChunkOnProvideRequest set to false, only chunks loaded explicitly, such as through loadChunk, are loaded.

  3. Keeps chunk loading tickers

    Chunk loading tickers continue to work, and chunks created by a ticket still load as Forge would load them.

  4. Nether portal chunk fix

    The mod loads the chunk before a nether portal is generated, and it includes a workaround for Dimensional Doors.

Compatibility

Latest build for each game version and loader.

1.7.101.4.6
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

UniMixinsA Mixin loader designed for maximum compatibility.
Required

Use cases

Who it’s for: Server owners running Minecraft 1.7.10 Forge who want to reduce unnecessary chunk loads. The mod has no client part, so players connecting to such a server need nothing extra.

Questions

Does Alternative Chunkloading need UniMixins?

Yes. UniMixins is a required dependency, so it must be installed on the server next to Alternative Chunkloading.

Which game version does the mod support?

Files exist only for 1.7.10, with Forge 1.4.6 as the latest file, published on 2026-09-06.

Can the server skip some loading behavior?

Yes. The loadChunkOnProvideRequest option controls whether requests load chunks, and the disableChunkLoadingOnRequest option controls the vanilla toggle.

In the catalog

Alternative Chunkloading is one of 3,545 Optimization mods on ModsFinder, and one of 1,441 Optimization mods for Forge. 1,013 mods support Minecraft 1.7.10.

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What the author says

A forge mod for Minecraft 1.7.10 that stops so called "ghost loading" or "cascade loading" of chunks. It make use of a vanilla toggle on each ChunkProviderServer instance to stop automatic chunkloading whenever a block or entity is requested. Those chunks can then only be loaded explicitely.
LITW Refined, on the Modrinth page

Official listing

Owner
LITW Refined
Published
2025-05-08
Updated on Modrinth
2026-09-06
Facts verified
2026-10-15

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