Martensite entity tick skiper
Martensite entity tick skiper lets a server stop ticking entities that are far from players, so distant mobs and items use less processing time.
What it does
Entities are checked against their distance to the nearest player. Beyond a configurable radius, the server skips their tick on a chance-based schedule, with a default minimum chance of 0.1 and a default radius of 24 blocks. Entities close to players keep ticking normally, which the author describes as almost the same within 24 blocks.
The mod also offers group removal of entities with a blacklist, so certain entities can be cleared from a chunk while others such as vanilla evokers stay protected. Options to disable the death animation and to collapse experience orbs more aggressively are off or on by default as listed in the config. The mod runs on Forge and NeoForge only, and is open source under the GNU General Public License v3.0 or later, with 15 release versions across 1.20.1 – 1.21.11.
Key features
Distance-based tick skipping
Entities far from players skip their tick process based on a configurable chance and radius.
Group entity removal
A blacklist-controlled system clears selected entity groups, such as leftovers from certain structures.
Chunk-aware entity detection
Entities near unloaded chunks are detected so that unwanted entities are removed and others are left alone.
Experience orb cramping
An optional, more aggressive way to merge experience orbs reduces how many entities a chunk holds.
Compatibility
Latest build for each game version and loader.
1.21.x12 of 12 versions with builds
1.20.x3 of 3 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Farms and remote builds
Mob farms and builds far from players can run with fewer entities ticking, which is the use the author highlights.
Large multiplayer servers
Server owners who need to lower tick load in busy worlds can tune the radius and chance in the config.
Who it’s for: Server owners who run Forge or NeoForge worlds with many entities and want to reduce tick load. Single-player players and clients do not need the mod.
How it compares
Does It Tick? is a server-side mod for Fabric, Forge and NeoForge, open source under the GNU Lesser General Public License v3.0 only, for 1.20 – 1.21.1. Immersive Optimization is also server-side and open source under the GNU General Public License v3.0 or later, but covers 1.20.1 – 26.2 across Fabric, Forge and NeoForge. Martensite entity tick skiper is Forge and NeoForge only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Martensite entity tick skiper | Forge and NeoForge | 1.20.1 – 1.21.11 | Server-side only | 2026-02-19 |
| Does It Tick? | Fabric, Forge and NeoForge | 1.20 – 1.21.1 | Server-side only | 2025-03-27 |
| Immersive Optimization | Fabric, Forge and NeoForge | 1.20.1 – 26.2 | Server-side only | 2026-07-14 |
Questions
Does Martensite entity tick skiper need to be installed on clients?
Which loaders does the mod support?
Can the tick skipping radius be changed?
In the catalog
Martensite entity tick skiper is one of 3,545 Optimization mods on ModsFinder, and one of 1,441 Optimization mods for Forge. 19,862 mods support Minecraft 1.21.11.
More from orangeandy2007
Similar mods
What the author says
As a datapack maker, I like to enhance Mob AI to make game more difficult. But use command to control mob AI involve many detection and scoreboard recoding and as game become more difficult, mob that stack together will kill player in second. So I make a mod to deal with these problem To deal with the problem. First…
Official listing
- Modrinth page
- modrinth.com/mod/martensite-ets
- Owner
- orangeandy2007
- Published
- 2024-12-01
- Updated on Modrinth
- 2026-02-19
- Facts verified
- 2026-10-15