Mods for 1.21.7
1,617 mods match your filters.
The farther you go, the stronger the enemies!
Upgrade mob spawners to boost spawn rate, lower spawn delay, or make spawned mobs have low HP or no AI
Little snowman companions fighting on your side!
Adds QoL Structures to the game.
When your pet (wolf or cat) dies, it drops its collar. You can revive it as a zombie form by sneaking with the collar in hand near a charged Respawn Anchor.
Adds a color coded anger level display above all warden's heads.
Makes horse movement cooler, inspired by Battlefield 1
Disable Spider in Minecraft by preventing its spawning and removing any that appear in the world
Category-based death messages for every entity.
Redwood is a mod that features redwood wood sets, redwood biomes, and a new dimension to the game.
End Cities but they are remade to be in bottles.
Safari in Cobblemon using CobblemonEconomy to make the entry and shop working
The Ender Dragon now tears apart the End Island during battle, leaving massive destruction in its wake.
Shulkers Drop Boxes instead of shells
Name any mob "King" and watch it size up!
Allows you to put your cats on your head! Includes improvements and fixes to cats.
Anvils that make you flat!
When your tamed mob dies it will leave a gravestone behind and you can resurrect it.
This mod/datapack adds not-so-complex - vanilla like structures into the game using only vanilla blocks that already are in the game.
It's the Creaking's world, we just live in it.
I have added 3 new mobs including a new wither, skeleton , and wither skeleton, a new item called dragon scale which the ender dragon drops on death, can make new tools sets of armor and more with it.
This data pack/Mod add bossbar to minibosses in the game like Warden, Elder Guardian and Evoker.
Adds new mechanics to endermites.
Jockey is a lightweight API designed to simplify the implementation of custom entity jockeys using data tags.























