Mods for 1.21.4
1,644 mods match your filters.
Automatically hides HUD elements with customizable conditions and smooth animation.
Upgrade your ranged combat with enhanced projectile velocity! The archer's 'Strength' potion effect
now you can craft your own mob spawner
Allows snowballs do damage through a custom gamerule
Bring Dwayne "The Block" Johnson into your world
Plugin/mod inspired by cubicmetere. Adds orbital cannon rods, timed strike commands, stab shafts, wolf support, and stasis jumps for Paper servers
Sculk Blocks act like Gloom from TotK
Eat or feed Femboy Cream to a player — they turn into a random femboy with heart particles. Guaranteed in every village chest.
Brings back the old crash screen seen in beta, alpha, and indev!
Scale your Chat, Player List (TAB), Scoreboard (Sidebar), Inventories (including chests) and your hotbar, to any fractional value!
Each kill increases the player's damage.
Between Tools adds 30 new tools, 35 new crafting recipes, new armor sets, and MORE! Supports Forge, Fabric, and NeoForge from 1.20 to the latest snapshot!
Any block mined in the game will drop a completely random item!
Cows/Mooshrooms now eat Grass/Mycelium/plants to restore their Milkability/Health, Milk functions as food and many more related features.
Configurable tweaks for combat-related mechanics
A mod that adds mining and combat hammers with area effects and special abilities. Includes secret hammers, upgrades, and compatibility with other mods, all with a unique and optimized style for Minecraft.
A modern message style like DiscordSRV will be reproduced as a Fabric version mod.
Generates a bedrock maze through vanilla world generation. An interesting twist to the normal gameplay.
The Totem of Null, From Unstable SMP which when popped, Tagged players die.
Eat things you shouldn't with these silly food recipes!
This mod restores the classic, derpy arm-flailing walking animation from Minecraft's early Indev days.
A gun mod - fully server side with Polymer
Vanilla but wrong is a Fabric psychological horror mod for singleplayer and multiplayer. One shared sanity system, adaptive Director events, trauma progression, and UI/audio corruption turn normal survival into a tense mind game.
🗸 Switches shaders based on the player's current biome. Supports Iris & Oculus shader packs with per-biome, per-height, and fallback shader rules. Auto-detects all biomes including modded ones — zero manual config needed.






















