ModsFinder

Zombies Reworked

by TheASEStefan

Zombies Reworked changes how zombies behave in Forge worlds, giving them longer sight, group movement, leaps, sprints and better gear.

ForgeClient and serverMIT LicenseOpen source1.19.2 – 1.20.1

What it does

Zombies notice the player from further away, and hitting one alerts the nearby zombies to the player's position. They can stay in groups and follow each other, perform short leaps and sprints when close to a player, and attack from a longer reach with updated visuals. Zombies also spawn more often with better armor and equipment, and they move faster at night.

The mod is lightweight and heavily configurable, and it adds little new content. Its description also lists zombie item use, drowned zombies that can be caught while fishing, and players who can be turned into zombies in the way villagers become zombie villagers. ClockworkLib is required, and the mod's code draws on several open repositories credited by the authors. Installation covers the server and each player's game. Files are published for Forge only, for 1.19.2, 1.19.3 and 1.20.1, with 1.1.6 for 1.20.1 as the latest file. The code is open source under the MIT License.

Key features

  1. Longer zombie sight

    Zombies can spot the player from further away, so they approach from wider areas of the map.

  2. Group behavior

    Zombies alert nearby zombies when hurt and can move together, following one another around.

  3. Leaps and sprints

    Zombies perform small leaps at the player and short sprints when close, which makes their movement less predictable.

  4. Better equipment

    Zombies spawn more often with improved armor and tools, and these items raise their combat abilities.

Compatibility

Latest build for each game version and loader.

1.20.11.1.6
1.19.31.0.2
1.19.21.1.6
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

ClockworkLibSmall and easy to use library that will be used in all of our projects.
Required

How it compares

Full comparison

Hard Zombie is a Forge mod for 1.19 – 1.20.6, under the MIT License, and it is not open source. Expensive Zombies is a Forge mod for 1.20.1 – 1.20.6 that is licensed as All rights reserved and runs on client and server. Zombies improved! is also Forge and client and server, for 1.20.1 – 1.20.4, under a Creative Commons Attribution Non Commercial No Derivatives 4.0 license.

ModLoadersGame versionsEnvironmentUpdated
Zombies ReworkedForge1.19.2 – 1.20.1Client and server2025-06-20
Hard ZombieForge1.19 – 1.20.6Client and server2025-09-16
Expensive ZombiesForge1.20.1 – 1.20.6Client and server2026-09-02
Zombies improved!Forge1.20.1 – 1.20.4Client and server2025-06-06

Questions

Does Zombies Reworked need ClockworkLib?

Yes. ClockworkLib is a required dependency and must be installed alongside Zombies Reworked on Forge.

Does the server need Zombies Reworked?

Yes. The server and every player need the mod installed.

Which game versions have files for Zombies Reworked?

Forge files exist for 1.19.2, 1.19.3 and 1.20.1, with 1.1.6 for 1.20.1 as the latest file.

In the catalog

Zombies Reworked is one of 3,545 Optimization mods on ModsFinder, and one of 1,441 Optimization mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

Zombies Reworked is a mod that overhauls and changes the zombies in a better way! Ranging from small features to better AI system and better mechanics to make the mod a must need for apocalyptic minecraft modpacks. This mod has some code that our other mod, Rotted has, but better! This mod is pretty lightweight but…
TheASEStefan, on the Modrinth page

Official listing

Owner
TheASEStefan
Published
2023-11-30
Updated on Modrinth
2025-06-20
Facts verified
2026-10-15

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