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Zombies Eat Animals

by vomiter

Zombies Eat Animals changes zombie behavior so that hungry zombies hunt livestock and other animals for food, and the zombies that eat grow stronger.

ForgeClient and serverMIT LicenseOpen source1.20.1

What it does

Zombies hunt animals for food. When a zombie eats dropped meat, it recovers health and can gain additional maximum health over repeated feeding. A zombie that has eaten stops despawning naturally and stays in the world, and the loot it drops scales with the maximum health it has gained. Eating rotten flesh gives a zombie a temporary Resistance effect. Unprotected livestock in the wilderness therefore becomes part of the zombies' food chain, and the change makes a zombie both more dangerous and more rewarding to meet.

Many modded animals are supported automatically, because the mod checks loot tables, datapack tags and configs. Target selection follows a priority order, and the item tag for eaten foods, the entity tag for always-valid targets and the entity tag for never-hunted targets let modpack authors set the system directly. The maximum health growth can be limited by a configurable cap, and the cap can be set separately for Hard difficulty, while most parts of the system are tunable through the config file. The mod runs on Forge 1.20.1 and is open source under the MIT License.

Key features

  1. Meat-driven hunting

    Zombies seek out animals as prey and eat the meat they drop, which restores their health.

  2. Growing zombies

    Repeated feeding raises a zombie's maximum health, and the cap on that growth can be configured.

  3. Persistent feeders

    A zombie that has fed stays in the world instead of despawning naturally.

  4. Tunable hunting

    Options such as the hunt cooldown, the daily hunt cap and a more aggressive hunting mode control how often zombies hunt.

Compatibility

Latest build for each game version and loader.

1.20.11.5.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Modpack tuning

Modpack authors use the item and entity tags to decide which foods zombies eat and which entities they hunt or ignore.

Who it’s for: Players who want zombies to pose a lasting threat, and modpack authors who need direct control over zombie food and hunting targets on Forge 1.20.1.

How it compares

Full comparison

Hard Zombie is client and server, under the MIT License, and covers 1.19 – 1.20.6. Expensive Zombies is also client and server, under All rights reserved, and covers 1.20.1 – 1.20.6. DeadCraft is client and server, under the Apache License 2.0 and open source, and is published for 1.20.1 only.

ModLoadersGame versionsEnvironmentUpdated
Zombies Eat AnimalsForge1.20.1Client and server2026-03-26
Hard ZombieForge1.19 – 1.20.6Client and server2025-09-16
Expensive ZombiesForge1.20.1 – 1.20.6Client and server2026-09-02
DeadCraftForge1.20.1Client and server2024-08-31

Questions

Does Zombies Eat Animals need to be installed on the server?

Yes. Installation covers the server and each player's game.

Which Minecraft version does the mod support?

Only 1.20.1 is listed, and the latest Forge file for that version is 1.5.2, published 2026-03-26.

Can modpack authors add foods or hunting targets?

Yes. Item tags control which foods zombies eat, and entity tags mark targets that are always hunted or never hunted.

In the catalog

Zombies Eat Animals is one of 7,555 Cursed mods on ModsFinder, and one of 3,426 Cursed mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

Zombies can now hunt animals for food, eat dropped meat to recover health, and gain additional maximum health. Unprotected livestock and animals in the wilderness may therefore become part of a zombie's food chain. The mod also automatically supports many modded animals by checking their loot tables, while datapack…
vomiter, on the Modrinth page

Official listing

Owner
vomiter
Published
2026-03-26
Updated on Modrinth
2026-03-26
Facts verified
2026-10-15

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