Zombies Eat Animals
by vomiter
Zombies Eat Animals changes zombie behavior so that hungry zombies hunt livestock and other animals for food, and the zombies that eat grow stronger.
What it does
Zombies hunt animals for food. When a zombie eats dropped meat, it recovers health and can gain additional maximum health over repeated feeding. A zombie that has eaten stops despawning naturally and stays in the world, and the loot it drops scales with the maximum health it has gained. Eating rotten flesh gives a zombie a temporary Resistance effect. Unprotected livestock in the wilderness therefore becomes part of the zombies' food chain, and the change makes a zombie both more dangerous and more rewarding to meet.
Many modded animals are supported automatically, because the mod checks loot tables, datapack tags and configs. Target selection follows a priority order, and the item tag for eaten foods, the entity tag for always-valid targets and the entity tag for never-hunted targets let modpack authors set the system directly. The maximum health growth can be limited by a configurable cap, and the cap can be set separately for Hard difficulty, while most parts of the system are tunable through the config file. The mod runs on Forge 1.20.1 and is open source under the MIT License.
Key features
Meat-driven hunting
Zombies seek out animals as prey and eat the meat they drop, which restores their health.
Growing zombies
Repeated feeding raises a zombie's maximum health, and the cap on that growth can be configured.
Persistent feeders
A zombie that has fed stays in the world instead of despawning naturally.
Tunable hunting
Options such as the hunt cooldown, the daily hunt cap and a more aggressive hunting mode control how often zombies hunt.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Modpack tuning
Modpack authors use the item and entity tags to decide which foods zombies eat and which entities they hunt or ignore.
Who it’s for: Players who want zombies to pose a lasting threat, and modpack authors who need direct control over zombie food and hunting targets on Forge 1.20.1.
How it compares
Hard Zombie is client and server, under the MIT License, and covers 1.19 – 1.20.6. Expensive Zombies is also client and server, under All rights reserved, and covers 1.20.1 – 1.20.6. DeadCraft is client and server, under the Apache License 2.0 and open source, and is published for 1.20.1 only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Zombies Eat Animals | Forge | 1.20.1 | Client and server | 2026-03-26 |
| Hard Zombie | Forge | 1.19 – 1.20.6 | Client and server | 2025-09-16 |
| Expensive Zombies | Forge | 1.20.1 – 1.20.6 | Client and server | 2026-09-02 |
| DeadCraft | Forge | 1.20.1 | Client and server | 2024-08-31 |
Questions
Does Zombies Eat Animals need to be installed on the server?
Which Minecraft version does the mod support?
Can modpack authors add foods or hunting targets?
In the catalog
Zombies Eat Animals is one of 7,555 Cursed mods on ModsFinder, and one of 3,426 Cursed mods for Forge. 34,764 mods support Minecraft 1.20.1.
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What the author says
Zombies can now hunt animals for food, eat dropped meat to recover health, and gain additional maximum health. Unprotected livestock and animals in the wilderness may therefore become part of a zombie's food chain. The mod also automatically supports many modded animals by checking their loot tables, while datapack…
Official listing
- Modrinth page
- modrinth.com/mod/zombies-eat-animals
- Owner
- vomiter
- Published
- 2026-03-26
- Updated on Modrinth
- 2026-03-26
- Facts verified
- 2026-10-15
