ZenXArch's Zombie Apocalypse
by ZenXArch
With ZenXArch's Zombie Apocalypse, zombies keep spawning around players in the overworld, and the mod's data-driven system controls what each zombie carries, where it appears and how it behaves.
What it does
Zombies spawn continually around players in the overworld. Each spawn draws on a data-driven system: loot tables describe armor and drops, weights set how often a variant appears, and biome entries decide which variant spawns where. Loot conditions and attribute base modifiers can be added per entry, and similar loot table entries can scale with difficulty.
The zombies themselves get custom brains and attachments for their AI, a small leaping ability, and status effects that can be applied to a single target or as a spawn effect cloud, with spawn particle effects and position swaps. Seven event handlers cover spawn, tick, death and kill events, and enchantment-like effects fire through the same dynamic registry. The mod is server required, so only the server must run it while players may add it. It requires Fabric API.
Key features
Data-driven zombie variants
Loot tables, weights and biome entries define which zombie variants spawn and how they are equipped.
Custom zombie brains
Zombies use custom brains and AI attachments, with a small leaping ability added to them.
Difficulty system
Difficulty reacts to the player's gear, provisions and time spent in the world, and to time spent in each chunk.
Event handlers and effects
Seven event handlers drive spawn, tick, death and kill logic, and effects can target one mob or create a cloud.
Gallery
Compatibility
Latest build for each game version and loader.
26.x3 of 3 versions with builds
1.21.x11 of 11 versions with builds
1.20.x2 of 2 versions with builds
This mod also publishes snapshot builds. Snapshots are not shown in the matrix.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Server owners and modpack authors who want configurable zombie spawns. Players only need the mod on a server that runs it.
How it compares
Infection Overwritten is a Fabric, Forge and Quilt mod for 1.19.4 – 1.20.4, server required with client optional and under All rights reserved, so it is not open source. [Y] Apocalypse Zombies is a Fabric-only mod for 1.21.11 that needs both client and server and uses a custom license. Attribute Loot Condition is server-side only, open source under the GNU Lesser General Public License v2.1 only, and covers 1.20.1 – 1.21.5.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ZenXArch's Zombie Apocalypse | Fabric and Quilt | 1.20.2 – 26.2 | Server required, client optional | 2026-06-17 |
| Infection Overwritten | Fabric, Forge and Quilt | 1.19.4 – 1.20.4 | Server required, client optional | 2024-03-22 |
| [Y] Apocalypse Zombies | Fabric | 1.21.11 | Client and server | 2026-07-06 |
| Attribute Loot Condition | Fabric, Forge and NeoForge | 1.20.1 – 1.21.5 | Server-side only | 2025-04-21 |
Questions
Does ZenXArch's Zombie Apocalypse need Fabric API?
Does a player need the mod to join a server that runs it?
Which game versions have files for the mod?
In the catalog
ZenXArch's Zombie Apocalypse is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 13,894 mods support Minecraft 26.2.
More from ZenXArch
Similar mods
What the author says
Currently the mod adds the following configuration to variants - lootTableInfo contains a field for spawn armor and loot drop - events -> 7 event handlers (spawn,tick,death,kill etc.) - Runs like an enchantment effect when event fires - BiomePredicate -> what biomes the variant spawns in - Requirements -> a loot…
Official listing
- Modrinth page
- modrinth.com/mod/zenxarch-zombie-apocalypse
- Owner
- ZenXArch
- Published
- 2023-11-26
- Updated on Modrinth
- 2026-06-17
- Facts verified
- 2026-10-15
