ModsFinder

WorldTweaker

by UDPSendToFailed

WorldTweaker exposes Minecraft's world generation parameters inside the Create World screen, letting players reshape terrain, climate and blocks before a world is made.

FabricClient and serverMIT LicenseOpen source26.1 – 26.1.2

What it does

Instead of relying on hardcoded generation math, WorldTweaker places its controls directly in Create World. Players can adjust the sea level, world height, noise resolution and the shape of the terrain, including amplifying mountain peaks, deepening ocean trenches or flattening the dimension entirely. Climate settings allow temperature, humidity and weirdness bands to be compressed or stretched, which can force biome borders that normal generation would not produce.

The mod also covers blocks and fluids. The underground stone layer can be replaced with other blocks, and oceans can be drained with water swapped for lava. Through a live dashboard, a player can look at and modify the noise routers, density functions and climate parameters that drive generation, and large JSON datapacks can be authored, checked for errors and applied to reshape continents. Installation needs Fabric API, and WorldTweaker runs on client and server, so the server and every player need it. Files are published for Fabric only, for 26.1 – 26.1.2, and the code is open source under the MIT License.

Key features

  1. Terrain shape controls

    Sea level, world height, noise resolution and mountain and trench amplitude are set on the Create World screen.

  2. Climate band adjustment

    Temperature, humidity and weirdness bands can be compressed or stretched to force unusual biome borders.

  3. Block and fluid swapping

    The underground stone layer can be replaced with other blocks, and water can be swapped for lava across oceans.

  4. Live generation dashboard

    Noise routers, density functions and climate parameters can be viewed and changed in real time.

  5. Datapack editing

    Large JSON datapacks can be written and debugged to change continent sizes and other generation values.

Compatibility

Latest build for each game version and loader.

26.1.21.0.0
26.1.11.0.0
26.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Custom survival worlds

Players can shape terrain and biome layout when creating a world, for example by flattening the dimension or draining the oceans.

Experimental servers

Server owners can set unusual generation rules, such as mixed fluids or altered sea levels, for a shared world.

Who it’s for: WorldTweaker suits players who want full control over world generation, and server owners testing unusual terrain. Its settings can change the world sharply, so it is better used on new worlds.

Questions

Does WorldTweaker need Fabric API?

Yes. Fabric API is a required dependency, and WorldTweaker is published for the Fabric loader only.

Does the server need WorldTweaker?

Yes. Every player and the server need a copy of the mod.

Which game versions does WorldTweaker support?

Files cover 26.1, 26.1.1 and 26.1.2, with 1.0.0 for 26.1.2 as the latest Fabric file, published on 2026-04-10.

In the catalog

WorldTweaker is one of 7,555 Cursed mods on ModsFinder, and one of 4,235 Cursed mods for Fabric. 15,189 mods support Minecraft 26.1.2.

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What the author says

WorldTweaker rips out Minecraft's hardcoded world generation math and puts it directly on your Create World screen. No more writing and debugging massive JSON datapacks just to change continent sizes. You get a real-time dashboard to manipulate the game's underlying noise routers, density functions, and climate…
UDPSendToFailed, on the Modrinth page

Official listing

Owner
UDPSendToFailed
Published
2026-04-10
Updated on Modrinth
2026-04-10
Facts verified
2026-10-15

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