World's Edge
by EssenceDev
World's Edge gives the world generator a configurable Farlands and Monolith layout, so a server can bring back the classic far-out terrain glitch in a controlled way.
What it does
Players who travel far from world origin reach the Farlands, the terrain error that appeared in older versions of the game. World's Edge restores the Farlands and Monolith structures in a newer form, with the distance from origin where the Farlands start generating set in the config. Monoliths become more common the closer a player gets to the Farlands, and both can be disabled or tuned separately, which suits a modpack playstyle.
The mod is server-side only: only the server needs it, and players join without installing anything. It is compatible with other world generation mods and modded terrain, and the configuration screen works with default values. Aspect generation is configured as disabled by default. Files are published for NeoForge only, for 26.2, with the 1.1 build as the latest release.
Key features
Farlands generation
The Farlands start at a configurable distance from origin and form the typical stretch of Farland wall.
Monolith structures
Monoliths occupy a biome of their own kind and grow more common as players approach the Farlands.
Walking advancements
Four advancements track reaching a Farlands Monolith, and two more for doing so within a set distance, as well as walking progress.
farlandstp command
The command teleports the player or an entity to the closest Farland wall or Monolith, with an optional target argument.
Custom walk predicates
Developers add walk predicates through JSON files that either reset walking progress or invalidate it.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Modpacks
Modpack builders can tune or disable the Farlands and Monoliths separately to fit their playstyle.
Server events
Server owners can run a controlled Farlands experience without the original glitch.
Who it’s for: Server owners and modpack authors who want configurable Farlands and Monolith generation on NeoForge 26.2.
How it compares
Classic Farlands Reforged is server-side only, open source under the MIT License and built for 1.21.1 on NeoForge, so it targets an older game version. Echo of the Farlands is open source under the MIT License for 1.21.1 as well, but it needs both client and server. Sky FarLands covers 1.21.11 – 26.2 on Fabric, Forge, NeoForge and Quilt, is not open source, and needs the server with the client optional.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| World's Edge | NeoForge | 26.2 | Server-side only | 2026-07-31 |
| Classic Farlands Reforged | NeoForge | 1.21.1 | Server-side only | 2026-06-01 |
| Echo of the Farlands | NeoForge | 1.21.1 | Client and server | 2026-08-03 |
| Sky FarLands | Fabric, Forge, NeoForge and Quilt | 1.21.11 – 26.2 | Server required, client optional | 2026-08-18 |
Questions
Does World's Edge need to be installed on the client?
Can the Farlands and Monoliths be turned off separately?
Which loader and version does World's Edge support?
In the catalog
World's Edge is one of 7,555 Cursed mods on ModsFinder, and one of 2,801 Cursed mods for NeoForge. 13,894 mods support Minecraft 26.2.
More from EssenceDev
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What the author says
The mod works by replicating the exact glitch that made the Farlands possible in a safe and controlled manner, and is highly configurable. The Farlands start generating at a configurable distance from the origin, and Monoliths start generating at a configurable distance from the Farlands. By default, Monoliths become…
Official listing
- Modrinth page
- modrinth.com/mod/world-s-edge
- Owner
- EssenceDev
- Published
- 2026-07-25
- Updated on Modrinth
- 2026-07-31
- Facts verified
- 2026-10-15
