ModsFinder

Weapon Master

by ForsetCabiri

Weapon Master lets players assemble melee weapons from modular parts, with level-based progression and abilities that attach to each build.

ForgeNeoForgeClient and serverAll rights reserved1.19.2 – 1.20.1

What it does

Weapons are built from parts that can be combined in many ways, so a player chooses both the look and the behavior of each piece. Four weapon types cover different fighting styles, and each one grows through levels as it is used. Abilities and passive effects become available alongside the cosmetic parts.

The mod replaces the standard hit detection for melee attacks, adding full-damage sweeps and piercing hits. Damage, attack speed, durability and experience scaling can all be changed in the config, and a setting can keep the weapon in the inventory after death.

Progress needs no materials beyond the starting kit and the studio, and the mod adds only eight items. A tutorial in the Blueprint Binder explains the systems over a few pages. Weapon Master is published for Forge and NeoForge, with files for 1.19.2 and 1.20.1, and the environment is client and server. The code is licensed as All rights reserved, so the mod is not open source.

Key features

  1. Modular weapon building

    Parts can be mixed to create weapons with different shapes and appearances.

  2. Four weapon types

    Each of the four types suits a different fighting style and has its own set of available parts.

  3. Levels and abilities

    Weapons gain levels, and abilities and passives become available as the weapon progresses.

  4. Reworked hit detection

    Melee attacks use new hit detection, with full-damage sweeps and piercing strikes.

  5. Configurable values

    Damage, speed, durability and experience scaling can each be adjusted in the config file.

Compatibility

Latest build for each game version and loader.

1.20.11.4.3-1.20.11.4.3-1.20.1
1.19.21.4.3-1.19.2Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Long playthroughs

Players who want a harder run can raise damage scaling and keep weapons after death for a longer campaign.

Custom combat builds

Players who enjoy building weapons can pick parts and abilities to suit a chosen play style.

Who it’s for: Players who like customizing melee weapons and tracking progress through levels and abilities, in single-player or on a server where everyone installs the mod.

Questions

Does Weapon Master need to be installed on the server?

Yes. Installation covers the server and each player's game.

Which loaders can run Weapon Master?

Forge and NeoForge. Files exist for Minecraft 1.19.2 and 1.20.1, with the latest file dated 2024-12-31.

Does Weapon Master work with Better Combat or Epic Fight?

Better Combat can run alongside it after adding the mod's ID to its fallback file. Epic Fight is not compatible, because it has no fallback option.

Does Weapon Master work with Optifine shaders?

Some shaders work. Optifine is the only incompatible option, and a different shader may fix rendering problems in the Studio.

In the catalog

Weapon Master is one of 17,631 Equipment mods on ModsFinder, and one of 9,216 Equipment mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

Weapon Master is built from the ground up creating modular weapons with full aesthetic freedom, and completely reinventing how you interact with melee combat. With four different types of weapons to fit each style preference, level-based progression, and unlocking hand-sprited cosmetic parts alongside its powerful…
ForsetCabiri, on the Modrinth page

Official listing

Owner
ForsetCabiri
Published
2023-06-27
Updated on Modrinth
2024-12-31
Facts verified
2026-10-15

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