ModsFinder

Way New Medicine

by Lon4th

Way New Medicine changes how injuries and healing work on Forge for 1.20.1, replacing natural regeneration with a set of medicine items and rules for limbs, bleeding and poison.

ForgeClient and serverAll rights reserved1.20.1

What it does

The mod requires Way New Health, which supplies the base injury system. Way New Medicine adds a large set of unique medicine items on top of it, and the author notes that some parts are still work in progress. Healing after sleep follows its own rules: an injured player who sleeps recovers part of the damage, with the amount depending on how many limbs are broken. Eating food no longer heals a player, and natural regeneration is removed.

Several item groups fill the gap. Healing Balls are mostly crafting ingredients and heal 10% of blood loss when consumed. Patch items are cheap and remove bleeding from a single limb, but cannot heal. Bandage items apply a bandaged effect to a limb, and cloth items are used mainly to craft bandages. Injection items apply potion effects directly to one limb, including instant health regeneration. Optional Warrior Rage support is listed on the Modrinth page. The mod runs on client and server and is published for Forge 1.20.1 only, under All rights reserved, so it is not open source.

Key features

  1. Healing after sleep

    An injured player who sleeps receives healing whose size depends on the number of broken limbs, with a 30% rate when no limb is broken.

  2. Natural regeneration removed

    Health no longer returns through regeneration or food, so recovery relies on the medicine items and sleep.

  3. Torch and poison mechanics

    Using a torch stops bleeding at the cost of one fire damage, and poison raises the chance of the poison effect being removed as blood loss grows.

  4. Medicine item groups

    Healing Balls, patch items, bandage items, cloth items and injection items each cover a different role in treating injuries.

Compatibility

Latest build for each game version and loader.

1.20.11.1.9
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Way New HealthBody parts, damage types, bleeding and much more!
Required

Optional 1

Warrior RageMinecraft Mod, which brings rage during fights
Optional

How it compares

Full comparison

Adding Some Stuff is a Forge 1.20.1 mod that is also client and server, but it is not open source and is released under All rights reserved. Cerberu is open source under the GNU Lesser General Public License v3.0 only and works for Forge 1.20.1 on client and server. Bandagez covers Fabric, Forge and NeoForge 1.20.1 – 1.21.11 and is open source under the GNU General Public License v3.0 or later.

ModLoadersGame versionsEnvironmentUpdated
Way New MedicineForge1.20.1Client and server2026-08-14
Adding Some StuffForge1.20.1Client and server2025-06-19
CerberuForge1.20.1Client and server2024-07-25
BandagezFabric, Forge and NeoForge1.20.1 – 1.21.11Client and server2026-06-09

Questions

Does Way New Medicine need Way New Health?

Yes. Way New Health is a required dependency, and Way New Medicine adds its medicine items on top of it.

Does Way New Medicine have to be installed on both sides?

Yes. Every player and the server need a copy of the mod.

Is Warrior Rage needed?

No. Warrior Rage is an optional dependency, so the mod runs without it.

In the catalog

Way New Medicine is one of 36,990 Utility mods on ModsFinder, and one of 14,575 Utility mods for Forge. 34,764 mods support Minecraft 1.20.1.

More from Lon4th

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What the author says

This mod is an addon for Way New Health that provides a new and unique medicine items. This mod is in Alpha! Some parts of it are still WIP.
Lon4th, on the Modrinth page

Official listing

Owner
Lon4th
Published
2026-07-25
Updated on Modrinth
2026-08-14
Facts verified
2026-10-15

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