Visual Mobs Edit
by sal-fish
Visual Mobs Edit opens a graphical panel for changing living entities, covering their attributes, AI behavior, resistances and spawn conditions without commands.
What it does
The mod opens a tabbed interface where an entity can be filtered by origin, hostility or type, then edited by clicking it and entering values. Changes take effect immediately, so a mob can be tested right after it is adjusted. An expert screen lets a player add arbitrary attribute IDs and values for deeper customization, and the edits can be limited to entities that carry a chosen NBT tag, which allows batch changes to a group. Visual Mobs Edit runs on client and server, so both sides need it. Builds are published for Fabric, Forge and NeoForge, covering 1.20.1 – 1.21.11 across three release versions, under the MIT License, and the code is not open source.
Visual Mobs Edit has no listed required dependencies, and each loader has its own file line: Fabric 1.0.0 for 1.21.1, Forge 2.1.0 for 1.20.1 and NeoForge 1.0.0 for 1.21.11. The mod works on single-player worlds and multiplayer servers alike, since the editing applies to the entities on the server.
Key features
Basic attributes
Max health, armor, armor toughness, movement speed, attack damage, attack speed, knockback resistance and follow range can be set freely, with very high caps.
AI behavior
Options cover picking up items, burning in sunlight, breaking blocks such as Creeper explosions and Wither destruction, and fluid pushing.
Resistances and status
Immunities to fire, falls, projectiles, magic and explosions can be set, along with permanent glowing and ridability.
Spawn conditions
Spawn weight, group size, light level, height limits and allowed biomes can be customized for natural generation.
3D preview
Beside the panel, a real-time model of the chosen entity turns continuously; a drag spins it by hand, and the size slider scales only that preview, leaving in-game entities untouched.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Edit Mob Drops is server-side only and open source under the GNU General Public License v3.0 only, with files for 1.7.10 – 1.20.1 on Forge and NeoForge, so it changes drops rather than attributes. MobSpawnController covers 1.20.1 – 1.21.1 on Fabric, Forge and NeoForge; it is server required with client optional and under All rights reserved. Visual Mobs Edit is client and server, so it differs in both environment and version range.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Visual Mobs Edit | Fabric, Forge and NeoForge | 1.20.1 – 1.21.11 | Client and server | 2026-09-25 |
| Edit Mob Drops | Forge and NeoForge | 1.7.10 – 1.20.1 | Server-side only | 2024-10-14 |
| MobSpawnController | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Server required, client optional | 2026-10-03 |
Questions
Does Visual Mobs Edit need to be installed on both sides?
Which loader should be used for Visual Mobs Edit?
Does Visual Mobs Edit change attributes on existing mobs?
In the catalog
Visual Mobs Edit is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 19,862 mods support Minecraft 1.21.11.
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What the author says
Basic Attributes: Max health, armor, armor toughness, movement speed (multiplier), attack damage, attack speed, knockback resistance, follow range — all freely adjustable with extremely high caps. AI & Behavior: Toggle “Pickup Items”, “Pushed by Fluid”, “Burn in Sun”, and “Break Blocks” (e.g., Creeper explosions…
Official listing
- Modrinth page
- modrinth.com/mod/visual-mobs-edit
- Owner
- sal-fish
- Published
- 2026-06-28
- Updated on Modrinth
- 2026-09-25
- Facts verified
- 2026-10-15
