Unofficial ReplayFight
by zeq_q
Records Epic Fight combat animations inside Replay Mod recordings, so replays play them back correctly, and the Unofficial ReplayFight port adds Parcool movement too.
What it does
Unofficial ReplayFight is a NeoForge port of the Replay Fight mod by Zioxs. It patches the Replay Mod so that Epic Fight animations render correctly during playback. Epic Fight is a required dependency, and Replay Mod has to be installed as well. Recordings capture the custom clientbound packets Epic Fight uses, so animation state is stored in the replay file and played back as it happened.
Parcool movement states are recorded alongside the Epic Fight animation state, which lets parkour animations play during replay. Existing replays already include the Epic Fight and Parcool packets needed for animation playback, so older files do not have to be re-recorded to see them. Parcool support covers the Epic Parcool integrations, and the author notes that some addons work while others have not been checked, so testing them directly is the way to know.
The mod is published for NeoForge 1.21.1 and covers game versions 1.21.1 – 1.21.11 across 11 release versions. Its latest file is 1.0.0 for 1.21.11, released 2026-07-20. It is a client-side only mod, so the server does not need it, and players who record replays install it on their own clients. It is released under the GNU General Public License v3.0 or later and is open source, with source code published.
Key features
Epic Fight animation playback
Epic Fight animations are stored in recordings and render correctly when a replay is watched again.
Parcool movement recording
Parcool movement states are recorded together with Epic Fight animation state, so parkour plays back in replays.
Existing replay support
Replays recorded before installing the mod already contain the packets needed for animation playback.
Replay Mod fork patch
A patch to the Replay Mod lets Epic Fight animations and their packets be captured without a separate tool.
Compatibility
Latest build for each game version and loader.
1.21.x11 of 11 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
ReForgedPlay-Fix is a NeoForge 1.21.1 client-side mod released under the GNU Lesser General Public License v3.0 or later, and it is open source. It works on the Replay Mod side. [DEPRECATED] Epic Fight: Controlify is a client-side mod for Forge and NeoForge covering 1.20.1 – 1.21.1, under the MIT License and open source, and it targets controller input rather than replays.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Unofficial ReplayFight | NeoForge | 1.21.1 – 1.21.11 | Client-side only | 2026-07-20 |
| ReForgedPlay-Fix | NeoForge | 1.21.1 | Client-side only | 2026-08-31 |
| [DEPRECATED] Epic Fight: Controlify | Forge and NeoForge | 1.20.1 – 1.21.1 | Client-side only | 2025-11-11 |
Questions
Does Unofficial ReplayFight need Epic Fight?
Does the server need Unofficial ReplayFight?
Does a replay need to be recorded again after installing it?
In the catalog
Unofficial ReplayFight is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 19,862 mods support Minecraft 1.21.11.
More from zeq_q
Similar mods
What the author says
Fix your Epic Fight animations in Replay Mod! An unofficial NeoForge 1.21.1 port of Replay Fight. Replay Fight is a simple patch that allows the Epic Fight Mod animations to render correctly within Replay Mod. Replay Fight records the custom clientbound packets used by Epic Fight so its animations can play correctly…
Official listing
- Modrinth page
- modrinth.com/mod/unofficial-replayfight
- Owner
- zeq_q
- Published
- 2026-07-20
- Updated on Modrinth
- 2026-07-20
- Facts verified
- 2026-10-15
