Toxony
by MrFrostyDev
Toxony is a NeoForge magic mod about poisons, toxins, oils and mutagens, with weapons and armour built around them for players who hunt monsters.
What it does
Toxony centres on a toxin system that tracks how toxic a character becomes. Players gather new plants and special materials, then use blocks to create special items. Oils can be applied to weapons, and the mod also includes an alternative form of Netherite that can be obtained in the overworld. The theme draws on old chemistry and potion mechanics, loosely inspired by the Witcher 3, and the mod is described by its author as being in beta with possible bugs.
Mutagens give semi-permanent buffs to the character, so the effects of toxin handling carry between play sessions. Several special structures and plants can be found in the world, and some decorations are themed after copper alchemy. A Lost Journal serves as the starting guide, and the author text recommends reading it before crafting. The mod is released under the GNU Lesser General Public License v3.0 only and is open source, with source code published. It runs on the client and the server, so both need it, and it is built for NeoForge 1.21.1 only, with the latest file 0.10.7 released on 2026-06-12 on the beta channel.
Key features
Toxin system
A toxin meter tracks how toxic the character becomes as poisons and oils are used.
Mutagens
Mutagens grant semi-permanent buffs that alter the character's abilities over time.
Special weapons and armour
Unique weapons, tools and armour sets are found or made with toxic materials.
Plants and blocks
New plants and blocks supply special materials and create special items through crafting.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Monster hunting
Players apply oils to weapons to fight monsters with poisoned blades.
Exploring structures
Special structures and plants in the world reward players who explore unfamiliar areas.
Who it’s for: Players who enjoy alchemy and poison-based combat on NeoForge 1.21.1 will find the toxin, oil and mutagen systems central. Server owners who want a poison-themed progression layer can run it alongside other content, since it works on both client and server.
Questions
Does Toxony need to be installed on the server?
Which loader and version does Toxony support?
Is the source code available?
Is Toxony stable for regular play?
In the catalog
Toxony is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
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What the author says
"For a moment. I felt fresh air hug me tightly around my empty arms and legs. The brief respite of calm from the wind and the daisies around me. I felt alive again, free from everthing. The pain, the misery, washed away for a little while. But only a little. Until I feel the poison flow through my veins again. As the…
Official listing
- Modrinth page
- modrinth.com/mod/toxony
- Owner
- MrFrostyDev
- Published
- 2025-04-06
- Updated on Modrinth
- 2026-06-12
- Facts verified
- 2026-10-15
