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Tides of Time

by Egassy

Tides of Time, a NeoForge magic and world generation mod for 1.21.1, adds ancient labs and structures for players to explore and enter.

NeoForgeClient and serverCustom license1.21.1

What it does

Players who travel far find ruined labs and buildings from a forgotten world, closed long ago and left with puzzles for an adventurous researcher to solve before entering. Once solved, the halls can be explored again, and the mod warns players about what lies inside through a welcome message and guidebook entries.

The mod is built to be extended without code: its progression runs on Halcyon | Data & Essence data files, which the mod also depends on, so the course requires Data to load. Interesting recipe choices draw on Halcyon progression materials. Tempad is required as well, and the mod subsumes its Aberrant Shores content. Credits list Adrian, MsRandom, Kekie6, ThatGravyBoat and the Terrarium creators for functions the mod uses.

Tides of Time is published for NeoForge only, with 1.0.0 for 1.21.1 as the latest file, dated 2026-04-23. Installation covers the server and each player's game. The mod is released under a custom license, and it is not open source, though its source code and issue tracker are public.

Key features

  1. Ancient labs and structures

    Forgotten buildings and closed labs generate in the world, with puzzles to solve before their halls can be entered.

  2. Guidebook

    An in-game guidebook explains the mod's content and balances out the progression that Tempad sets up.

  3. Halcyon-based progression

    Recipes use Halcyon progression materials, and the progression is driven by data rather than code.

  4. Aberrant Shores content

    Aberrant Shores from Tempad is subsumed into the mod, so its content is part of Tides of Time.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

TempadCreate a portal to anywhere from anywhere
Required
Halcyon | Data & EssenceA story of reconciliation, told through a magitech mod about exploration and factory-building.
Required

Use cases

Exploration playthroughs

Players who want ruins to find in a new world can use the generated labs as destinations for exploration.

Data-driven modpacks

Pack makers can reshape progression through data files, since the mod's content is driven by Halcyon data.

Who it’s for: Players who enjoy exploring ancient ruins, and pack makers who want progression built from data files rather than code. Server owners should note that the mod runs on both sides.

Questions

Does Tides of Time need Halcyon | Data & Essence?

Yes. Halcyon | Data & Essence is a required dependency, and the course requires Data to load the mod's progression.

Does Tides of Time need to be installed on the server?

Yes. Servers that run it need every player to install it too.

Which loader and version does Tides of Time support?

The mod is published for NeoForge on 1.21.1 only, with the 1.0.0 file dated 2026-04-23.

In the catalog

Tides of Time is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Tides of Time (ToT) is a lowcode/codeless "mod" that aims to both be an example of the flexibilty of Halcyon's data-driven progression and guidebook, and to balance out Tempad's rather... interesting recipe choices with Halcyon progression and materials. All of this, of course, requires Data. Data which is found in…
Egassy, on the Modrinth page

Official listing

Owner
Egassy
Published
2025-07-08
Updated on Modrinth
2026-04-23
Facts verified
2026-10-15

Tags