Finite Water
Finite Water stops the water source creation event in most biomes, so placed water cannot turn into a new source block.
What it does
The mod cancels the source creation event in every biome that is not listed in its config file. Ocean, river and beach biomes are the defaults, and server owners can add further biomes to that list to allow infinite water there. Files exist for Forge and NeoForge, covering 1.12.2, 1.16.5, 1.20.1, 1.21 and 1.21.1, and the mod is released under the MIT License, though it is not open source.
Key features
Source creation denied
Water placed in a non-blacklisted biome does not create a new source block when two flows meet.
Config biome list
The biomes that keep infinite water are set in the config file, with ocean, river and beach as defaults.
Server-side operation
Only the server needs the mod, so players join without installing anything.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Finite Water need to be installed on the client?
Which biomes keep infinite water by default?
In the catalog
Finite Water is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from MarvinEckhardt
Similar mods
What the author says
This mod is very simple: It denies the source creation event in all biomes that are not blacklisted in the config file. You can add infinite water biomes in config. Default are ocean/river/beach biomes.
Official listing
- Modrinth page
- modrinth.com/mod/toffelsfinitewater
- Owner
- MarvinEckhardt
- Published
- 2024-06-12
- Updated on Modrinth
- 2024-12-29
- Facts verified
- 2026-10-15
