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TinyFish Death Penalty

by TinyFish3714

TinyFish Death Penalty replaces instant respawns with a timed penalty, a weakened body and an optional death countdown on Forge 1.20.1.

ForgeClient and serverGNU Lesser General Public License v3.0 onlyOpen source1.20.1

What it does

When a player dies, the mod does not respawn them right away. The death screen is skipped, and the player enters a fake death countdown during which they stay immobilized until the timer ends. Once it finishes, the player is revived at their spawn point. A free camera lets the player look around while their position stays locked, and the HUD and interactions are hidden for the duration of the penalty.

Respawning brings a lasting cost. The player comes back with weakened health and hunger, and both values can be set as fixed numbers such as 10 or as percentages such as 50%. Death messages can be renamed per damage type, with random messages and color codes and placeholders supported. The mod is released under the GNU Lesser General Public License v3.0 only, and files are published for Forge 1.20.1 only, with 0.3 as the latest file from 2026-01-21. It is needed on the client and the server.

Key features

  1. Death countdown

    Dying starts a mandatory countdown during which the player is held in place until the timer runs out.

  2. Weakened respawn

    Players return with reduced health and hunger, configurable as fixed values or percentages.

  3. Free camera during penalty

    The player can look around the surroundings during the countdown while their position stays locked.

  4. Custom death messages

    Damage type names and random death messages can be rewritten, with color codes and placeholders.

Compatibility

Latest build for each game version and loader.

1.20.10.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Removing quick heals and teleports

Servers that want death to matter can stop players from recovering instantly through respawn-based healing or fast travel back to a base.

Adding weight to death

Keeping keepInventory enabled while still making death costly lets item protection and the penalty work together.

Who it’s for: Server owners who want death to carry a real cost, and players who prefer a tense, immersive recovery after dying.

Questions

Does Death Penalty have to be installed on both sides?

Yes. Installation covers the server and each player's game.

Which Minecraft versions does TinyFish Death Penalty support?

Files are published for Forge 1.20.1 only, with 0.3 as the latest file from 2026-01-21.

Can the penalty be tuned?

Yes. Health and hunger after respawn can be set as fixed values or percentages, and death messages can be customized.

In the catalog

TinyFish Death Penalty is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

Death Penalty — Make Death Matter Again In Minecraft, enabling keepInventory protects your items but removes the consequence of death—often turning it into a free heal or a "fast travel" exploit back to base. Death Penalty introduces an innovative balance mechanism: The Death Countdown. When you die, you don't…
TinyFish3714, on the Modrinth page

Official listing

Owner
TinyFish3714
Published
2025-09-23
Updated on Modrinth
2026-01-21
Facts verified
2026-10-15

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