TinyEconomyRenewed
by AmibeSkyfy16
TinyEconomyRenewed lets a Fabric server pay players for in-game actions, with buying and selling built on those earnings.
What it does
Players earn money on a server by completing advancements, killing entities, mining blocks and killing other players, and the server logs them in once per 24 hours. Each block type is set up in a configuration file with a maximum value per minute and a base price, so the reward for a block depends on how fast it was mined.
To limit farming, the mod tracks how many blocks a player mined over the last five minutes and divides that count by the elapsed time, so a sudden burst gives a different result from steady mining. A player whose rate stays below the configured maximum receives the full base price, and a player above the maximum receives nothing for the excess. Lower average rates earn a higher share of the base price, so mining more blocks in less time pays less per block.
The mod runs on the server alone, so players join without installing anything. It depends on Fabric API, Fabric Language Kotlin and Silk, and it is published only for Fabric, for 1.19.4 – 1.20.4 with 1.0.13+1.20.4 as the latest file, released under the MIT License. The source code is public.
Key features
Earning from actions
Advancements, entity kills, block mining and player kills all pay money, configured by the server owner.
Rate-based block pricing
The price of a mined block is reduced when a player mines faster than the configured maximum per minute.
Five-minute mining window
The mod counts blocks mined over the last five minutes and measures the time between the first and last of them.
Daily login reward
The server logs each player once per 24 hours, which can be used as a payment trigger.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Use cases
Server economies
Server owners can create a currency that players earn by playing and spend in a shop or market.
Anti-afk pricing
The rate limit makes steady mining worth less than large bursts, which discourages idle farms.
Who it’s for: Server owners who want an in-game currency based on player activity, and who are willing to configure block prices and rate limits in the mod's settings.
Questions
Does TinyEconomyRenewed need to be installed on players' clients?
Which dependencies does TinyEconomyRenewed require?
Which game versions does the mod support?
In the catalog
TinyEconomyRenewed is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 13,907 mods support Minecraft 1.20.4.
More from AmibeSkyfy16
Similar mods
What the author says
This settings can be modified in the following configuration file: - config/tinyeconomyrenewed/database-config.json Players can earn monney by doing the following things: - Accomplishing advancements - Killing entities - Mining blocks - Logging on the server (once per 24h) - Killing other players
Official listing
- Modrinth page
- modrinth.com/mod/tinyeconomyrenewed
- Owner
- AmibeSkyfy16
- Published
- 2023-04-15
- Updated on Modrinth
- 2024-03-28
- Facts verified
- 2026-10-15
