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The Clock of No Time

by CloudiestDay

The Clock of No Time turns the player's own world into a timed challenge, sending periodic events at the player during a playthrough.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

Survival runs in waves of events that arrive on a timer, and each one can help or hurt the player. The aim is to layer extra difficulty onto a playthrough, making progress to the final stage a longer effort. A clock item is crafted from parts and reforged from a destroyed timepiece, and the clock can be enabled constantly through the server-side configuration, which also sets other variables within the challenge.

The mod is built for NeoForge 1.21.1 only, and it runs on client and server, so the server and every player need it. The license is All rights reserved, which means the code is not open source. The first and only published file is 1.0.0 for 1.21.1, dated 2026-06-11, the same day the mod was first published and last updated.

Key features

  1. Periodic event waves

    Events arrive during play and range from beneficial effects to cataclysmic ones, so the player has to survive whatever comes next.

  2. Harmful effects

    Some events summon vexes around the player, drop a dragon fireball above them, place a bomb or spikefall beneath them, or strike them with lightning.

  3. Movement and size changes

    Events can lower or raise gravity briefly, double or halve the player's size for a time, and launch the player far away with extreme speed and a large jump boost.

  4. Item and inventory penalties

    Some events take 5 XP levels and saturation, remove 8 items from the inventory, or fill it with poisonous potatoes.

  5. World and status changes

    Events can reset the spawn point to the player's location, delete the region the player is in, teleport them to a stone pillar at world height, or trap them in a maze tower.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Survival with added difficulty

A player who wants a harder survival run can keep the clock active so that events continue throughout the playthrough.

Who it’s for: Players who want a survival challenge built on timed events, and server owners who want to run a configurable difficulty layer on a NeoForge 1.21.1 server.

Questions

Does The Clock of No Time need to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

Which loader and version does The Clock of No Time support?

It is published for NeoForge only, for 1.21.1. Its latest file is 1.0.0, dated 2026-06-11.

How can the clock be turned on in a world?

The clock can be crafted, or enabled constantly through the server-side configuration, which also controls other variables within the challenge.

In the catalog

The Clock of No Time is one of 2,135 Minigame mods on ModsFinder, and one of 712 Minigame mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

...is a mod based around the clock's challenge: Survive waves of events, whether they be beneficial or cataclysmic. The goal of this mod is to add a layer of difficulty to a survival playthrough and make getting to the end much more harder. Craft the clock itself by reforging a destroyed timepiece in a form of soul…
CloudiestDay, on the Modrinth page

Official listing

Owner
CloudiestDay
Published
2026-06-11
Updated on Modrinth
2026-06-11
Facts verified
2026-10-15

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