ModsFinder

TACZ: Advanced Skin System

by JS_ON

TACZ: Advanced Skin System lets players reskin guns, attachments and inventory icons with texture packs, and it is a NeoForge mod for 1.21.1.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

Skins replace the texture, the full 3D model or both for a gun, and the same mechanism covers scopes, grips and muzzles. A skin can be a repaint that swaps the texture on the base model and reuses its animations, or a whole geometry model that also changes how the weapon looks in the hand, in the inventory icon, in the HUD icon and at distance. Each player owns their own skins in-game, and a duplicate item does not carry lost attachments or NBT tricks.

Skins are installed by dropping a folder or a .zip into the mcpskins directory, then reloading the world, and each skin pack is a resource pack or datapack that works in worlds already in progress. The mod works with registered GunId values from official third-party gun packs. It requires [UNOFFICIAL] TaCZ 1.21.1 NeoForge Port, and it runs on client and server, so both the server and every player need it. It is released under the MIT License and is open source.

Key features

  1. Weapon skin system

    Skins cover the texture, the full 3D model and the inventory and HUD icons, including an optional empty-magazine icon and a low-detail LOD model.

  2. In-game Armory

    Press K to open a full-screen catalog with a rotatable 3D preview of each weapon, skin tiles, details and an Equip button.

  3. Per-player ownership and starter skins

    Each player has real ownership of skins, and a skin can be marked as a starter that the player receives on first join.

  4. Browsing and filters

    Search runs across weapons, with filters for owned or locked skins and for skins that have a 3D model, plus sorting.

  5. Animated and PBR textures

    Skin textures can be animated with an mcmeta file, and LabPBR normal and specular maps are included so shaders work without extra installs.

Compatibility

Latest build for each game version and loader.

1.21.11.1.2-neoforge-1.21.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

[UNOFFICIAL] TaCZ 1.21.1 NeoForge PortUnofficial port of Timeless and Classics Zero, a Minecraft gun mod, to 1.21.1 NeoForge
Required

How it compares

Full comparison

TACZ First Aid compat is a NeoForge compatibility mod for 1.21.1 under the GNU Affero General Public License v3.0 only, and it is open source, running on client and server. TaCZ - First-person Model compatibility is a client-side only NeoForge mod for 1.21.1 under the MIT License, and it is not open source. Automagic TACZ Automation is a server-side only NeoForge mod for 1.21.1 under the GNU General Public License v3.0 or later, and it is open source, so players join without installing it.

ModLoadersGame versionsEnvironmentUpdated
TACZ: Advanced Skin SystemNeoForge1.21.1Client and server2026-09-21
TACZ First Aid compatNeoForge1.21.1Client and server2026-06-11
TaCZ - First-person Model compatibilityNeoForge1.21.1Client-side only2026-07-05
Automagic TACZ AutomationNeoForge1.21.1Server-side only2026-09-08

Questions

Does TACZ: Advanced Skin System require another mod?

Yes. It requires [UNOFFICIAL] TaCZ 1.21.1 NeoForge Port, so that port must be installed alongside it.

Do players need to install this mod to see skins?

A server running it needs every connecting player to have it too. Skin packs themselves are read from the mcpskins folder.

Can skins be used on attachments as well as weapons?

Yes. Accessories such as optics, handles and barrels accept the same texture, icon and model overrides as the weapon they are fitted to.

In the catalog

TACZ: Advanced Skin System is one of 12,078 Decoration mods on ModsFinder, and one of 5,201 Decoration mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

MCPSkins adds a skin layer on top of TACZ-1.21.1. A skin changes how a weapon renders (texture, inventory icon, HUD icon, distance model, or the entire 3D model) without ever changing which weapon it is. No duplicate items, no lost attachments, no NBT tricks. Works with any registered GunId, from official or…
JS_ON, on the Modrinth page

Official listing

Owner
JS_ON
Published
2026-07-22
Updated on Modrinth
2026-09-21
Facts verified
2026-10-15

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