ModsFinder

Structure Spread Tweaks

by YouSeeKenny

Structure Spread Tweaks lets modpack authors change how far apart vanilla and modded random-spread structures generate, so exploration-focused packs can cut down on density.

FabricClient and serverMIT LicenseOpen source26.1 – 26.1.2

What it does

The mod gives control over how often structures appear. A global spread factor sets the distance between structures for the whole world, while separate toggles decide whether vanilla structure sets, modded structure sets or both are affected. Each structure set can also receive its own custom override, so a single village or temple type can be spaced differently from the rest.

Changes can be made through the in-game configuration screen, which is reached from Mod Menu and is built on Cloth Config. Settings take effect on the next world load or after a datapack reload. An optional salt replacement, keyed to each structure's identifier, can reduce overlap between structures that share the same spacing. Existing chunks are not regenerated, so changes are tested on new chunks in a new world after deleting generated chunks.

The mod is client and server, so the server and every player need it. It is released under the MIT License as open source, with files for Fabric only, covering 26.1 – 26.1.2. Cloth Config API and Mod Menu are required dependencies.

Key features

  1. Global spread factor

    One value scales the spacing of random-spread structures across the world, applied to vanilla and modded sets alike.

  2. Separate toggles

    Vanilla structure sets and modded structure sets can each be switched on or off, so only the chosen groups are adjusted.

  3. Per-structure overrides

    Individual structure sets and structures accept custom spacing values that replace the global setting for those entries.

  4. Optional salt replacement

    An identifier-based salt can be substituted for the default one, which helps structures placed by different mods overlap less.

  5. In-game configuration

    Options are edited through Mod Menu with Cloth Config, and changes apply on the next world load or datapack reload.

Compatibility

Latest build for each game version and loader.

26.1.21.0.0
26.1.11.0.0
26.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Mod MenuAdds a mod menu to view the list of mods you have installed.
Required
Cloth Config APIConfiguration Library for Minecraft Mods
Required

How it compares

Full comparison

No Village is server-side only, released under the MIT License as open source, and covers 26.1 – 26.1.1 on Fabric, so players can join without installing it, while Structure Spread Tweaks needs both sides. Advanced Locate is client and server, open source under the MIT License, and covers 1.20.1 – 26.2 on Fabric, a wider range than this mod's 26.1 – 26.1.2. F3 Structure is client-side only, is not open source, and targets 26.2 alone.

ModLoadersGame versionsEnvironmentUpdated
Structure Spread TweaksFabric26.1 – 26.1.2Client and server2026-05-24
No VillageFabric26.1 – 26.1.1Server-side only2026-03-27
Advanced LocateFabric1.20.1 – 26.2Client and server2026-06-25
F3 StructureFabric26.2Client-side only2026-07-19

Questions

Does Structure Spread Tweaks need Cloth Config API?

Yes. Cloth Config API is a required dependency, and Mod Menu is required as well for the in-game configuration screen.

Does the server need the mod installed?

Yes. Every player and the server need a copy of the mod.

Will changes affect chunks that already exist?

No. Existing chunks are not regenerated, so the changes are tested on new chunks in a new world after deleting generated chunks.

In the catalog

Structure Spread Tweaks is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 15,189 mods support Minecraft 26.1.2.

Similar mods

What the author says

Structure Spread Tweaks is a Fabric mod for Minecraft 26.1.x that lets modpack authors control how often structures generate. The mod can make vanilla and modded random-spread structures generate farther apart, closer together, or not at all. It is useful for exploration-focused modpacks where structures appear too…
YouSeeKenny, on the Modrinth page

Official listing

Owner
YouSeeKenny
Published
2026-05-24
Updated on Modrinth
2026-05-24
Facts verified
2026-10-15

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