ModsFinder

Stealth Mechanic

by fendistandoff8

Stealth Mechanic is a Forge server mod that makes hostile mobs react to the sounds a player makes, so movement choices matter in survival play.

ForgeServer-side onlyCC0 1.0 Universal1.21.11

What it does

Hostile mobs in vanilla react to line of sight and to sounds made by the player. This mod changes how that hearing works. Walking, sprinting, jumping and landing each produce noise, and the amount depends on the block underneath. Footsteps on sand or gravel carry further, whereas wool, carpet, moss and snow muffle them. Armor and held items also raise the noise a player makes.

Sneaking lowers the noise and reduces the chance of being detected. Rain, darkness and invisibility lower the chance of being noticed, and walls or obstacles reduce how well mobs hear the player, so careful routes can break off an enemy pursuit. Passive mobs are left unchanged.

Stealth Mechanic is installed on a Forge server for 1.21.11. It is server-side only, so players join without installing anything. The mod is released under the CC0 1.0 Universal license and is not open source.

Key features

  1. Footstep noise by action

    Walking, sprinting, jumping and landing each generate a different amount of noise for nearby hostile mobs.

  2. Surface-based loudness

    The block under the player sets the noise level, so sand and gravel carry sound while wool and moss muffle it.

  3. Sneaking and gear

    Sneaking lowers detection, while worn armor and held items make the player easier to hear.

  4. Walls and weather

    Solid obstacles reduce how far mobs hear, and rain, darkness or invisibility lower the chance of being noticed.

Compatibility

Latest build for each game version and loader.

1.21.111.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Survival pacing

Players who want zombies and other hostile mobs to pose a quieter, more tactical threat can rely on sneaking and terrain choice.

Who it’s for: Server owners who want hostile mobs to respond to player noise, and survival players who prefer stealth over direct combat. Passive mobs keep their vanilla behavior.

How it compares

Full comparison

Zombie Have Ears and Zombie Have Eyes both target Forge and NeoForge for 1.20.1 – 1.21.1 and are server-side only, but they are not open source. World Mob Vision is server-side only for 1.12.2 and not open source. Stealth Mechanic works on Forge for 1.21.11 only.

ModLoadersGame versionsEnvironmentUpdated
Stealth MechanicForge1.21.11Server-side only2026-06-18
Zombie Have EarsForge and NeoForge1.20.1 – 1.21.1Server-side only2026-07-27
Zombie Have EyesForge and NeoForge1.20.1 – 1.21.1Server-side only2026-08-02
World Mob VisionForge1.12.2Server-side only2026-03-31

Questions

Does Stealth Mechanic need to be installed on clients?

No. It runs on the server alone, so players need nothing extra to join.

Which loader does Stealth Mechanic support?

The mod is published for Forge only, with the 1.0.0 file for 1.21.11 as the latest build.

Are passive mobs affected by the noise system?

No. The author notes say the mod changes hostile mob hearing and leaves passive mobs without changes.

In the catalog

Stealth Mechanic is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 19,862 mods support Minecraft 1.21.11.

Similar mods

What the author says

Stealth Mechanic — это Forge-мод, который добавляет в Minecraft механику скрытности, шума и реакции враждебных мобов на действия игрока. Крадущийся режим на Shift снижает шум и помогает скрыться от врагов. Дождь, темнота и невидимость также уменьшают шанс обнаружения. Если между игроком и мобом есть стена, звук…
fendistandoff8, on the Modrinth page

Official listing

Owner
fendistandoff8
Published
2026-06-18
Updated on Modrinth
2026-06-18
Facts verified
2026-10-15

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