Zombie Have Eyes
by qellyka
Zombie Have Eyes changes how zombies find players, so they need a direct, unobstructed line of sight before they chase or attack.
What it does
Zombies in this server-side mod chase and attack a player only when they have direct line of sight. A player who slips behind a block or wall breaks that line, and the zombie loses the trail. A zombie that stands behind a wall still looks toward the last position it saw, and it will not notice a player who stays hidden even while looking at it. Once the line is broken, a zombie that was hit still swings back for a short window, which keeps hit-and-hide tactics from working for free.
Sneaking grants a chance to stay unnoticed, and that chance scales with distance: the farther the zombie stands, the easier it is to fool. Crawling makes a player stealthier still, because it shrinks the range at which mobs notice and counts as a sneaking roll. Zombies are nocturnal under this mod, so at daytime their sight reaches only a portion of the usual distance, and darkness at night conceals a player unless a torch is in hand. Zombie Have Eyes requires line of sight. Crawl-based mods can be paired with it, but only after extra setup.
The mod is server-side only, so players join without installing it. It is published for NeoForge and, in the latest builds, for 1.21.1 as well as 1.20.1 on Forge. The code is not open source; it is released under All rights reserved.
Key features
Line-of-sight detection
Zombies act only on players they can see directly, so cover from blocks and walls breaks their pursuit.
Distance-based stealth
Sneaking gives a chance to stay unnoticed that falls as the zombie gets closer, and crawling lowers the noticing range further.
Vision cone and hearing
An optional vision cone and a short-range hearing radius let zombies notice a player from the side or behind, with a limit on how close a player can walk unnoticed.
Enhanced AI option
An enhancedAiMode setting adds extended sight, through-wall sensing filtered down to real line of sight, and combat AI that stays aware of recent hits.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Zombie Take Over is a Forge and NeoForge server-side mod for 1.20.1 – 1.21.5, released under All rights reserved. TNT's Zombie Apocalypse is server-side only, Forge only, for 1.20.1 – 1.21.1, under the MIT License. Zombies plus plus runs on Fabric and NeoForge for 1.20.4 – 1.21.3 and is open source under the GNU General Public License v3.0 or later, so it covers Fabric players while Zombie Have Eyes does not.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Zombie Have Eyes | Forge and NeoForge | 1.20.1 – 1.21.1 | Server-side only | 2026-08-02 |
| Zombie Take Over | Forge and NeoForge | 1.20.1 – 1.21.5 | Server-side only | 2025-05-27 |
| TNT's Zombie Apocalypse | Forge | 1.20.1 – 1.21.1 | Server-side only | 2024-12-10 |
| Zombies plus plus | Fabric and NeoForge | 1.20.4 – 1.21.3 | Server-side only | 2024-11-02 |
Questions
Does Zombie Have Eyes need to be installed on the client?
Which loaders and versions does Zombie Have Eyes support?
In the catalog
Zombie Have Eyes is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from qellyka
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What the author says
Zombies can only see you if they can actually see you. This server-side mod turns zombie encounters into a stealth game, rebuilt from scratch for modern NeoForge: zombies (and optionally other monsters) only start chasing and attacking a player when they have a direct, unobstructed line of sight. Stand behind a wall…
Official listing
- Modrinth page
- modrinth.com/mod/zombie-have-eyes
- Owner
- qellyka
- Published
- 2026-07-13
- Updated on Modrinth
- 2026-08-02
- Facts verified
- 2026-10-15
