Solar Industrialization
by MIK0os
Solar Industrialization is a NeoForge addon for Modern Industrialization that adds five tiers of solar panels generating EU/t from sunlight.
What it does
Five panel tiers, LV, MV, HV, EV and SV, each produce more EU/t than the one before. Output follows the day: it peaks at noon, drops toward zero at night, and falls during rain. Panels in dry biomes such as deserts, badlands and savannas collect pollution faster.
Panels accumulate pollution over time, which lowers their efficiency. A Bronze Soft Brush cleans wet panels by hand, and an Electric Soft Brush recharges from Modern Industrialization's energy storage, holding 3200 EU with 10 EU per use. Energy upgrades (Basic, Advanced, Turbo) raise output and can be stacked up to 4x, while filters (Basic, Advanced, Turbo) cut the pollution rate by 20%, 50% and 70%. Panels connect directly to Modern Industrialization's cable network and storage, and their crafting components are made in its machines, including the assembler, blast furnace, vacuum freezer, centrifuge and fitting machine.
The mod requires Modern Industrialization 2.4+ and runs on Minecraft 1.21.1 with NeoForge. Both client and server need it. Files are published for NeoForge only, for 1.21.1, and it is not open source; it is released under All rights reserved.
Key features
Five solar panel tiers
LV through SV panels each generate more EU/t, scaling with progression in Modern Industrialization.
Pollution and cleaning
Panels lose efficiency as pollution builds up, and the brushes restore peak output.
Energy upgrades
Basic, Advanced and Turbo upgrades increase EU/t output and stack up to 4x.
Pollution filters
Basic, Advanced and Turbo filters slow pollution by 20%, 50% and 70%.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Desert and badlands bases
Players building in dry biomes can add filters or plan regular cleaning, since pollution builds faster there.
Who it’s for: Players who run Modern Industrialization and want a solar power line that fits its cables, storage and recipe progression.
How it compares
Create: Solarpunk is a NeoForge mod for 1.21.1 – 1.21.11, not open source under All rights reserved, with client and server environment. Modern Industrialization Parallel Control Hatch is an MIT licensed, open source NeoForge mod for 1.21.1 that also needs both sides. Yet Another Industrialization! is open source under the Apache License 2.0 for 1.21.1 and runs on client and server.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Solar Industrialization | NeoForge | 1.21.1 | Client and server | 2026-09-12 |
| Create: Solarpunk | NeoForge | 1.21.1 – 1.21.11 | Client and server | 2026-09-27 |
| Modern Industrialization Parallel Control Hatch | NeoForge | 1.21.1 | Client and server | 2026-08-02 |
| Yet Another Industrialization! | NeoForge | 1.21.1 | Client and server | 2026-09-13 |
Questions
Does Solar Industrialization need Modern Industrialization?
Does the server need Solar Industrialization?
How can panel output be kept high?
In the catalog
Solar Industrialization is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from MIK0os
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What the author says
Solar Industrialization is an addon for Modern Industrialization that adds a complete solar energy system with 5 tiers of solar panels. ⚡ Solar Panels Five tiers of solar panels — LV, MV, HV, EV and SV — each generating progressively more EU/t from sunlight. Panels integrate directly into MI's cable network and…
Official listing
- Modrinth page
- modrinth.com/mod/solar-industrialization
- Owner
- MIK0os
- Published
- 2026-05-14
- Updated on Modrinth
- 2026-09-12
- Facts verified
- 2026-10-15
