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Social Isolation

by Stusers

Social Isolation is a server-side NeoForge mod that ties a small gameplay effect to how close each player stays to others.

NeoForgeServer required, client optionalMIT License1.21.1

What it does

Each player carries a social meter from 0 to 100. It fills while other players are nearby and drains while the player is alone, and new players start at 70. The meter is split into four tiers, and the effects of each tier scale with the level, applied without visible notice to the player.

Tier changes use hysteresis to prevent flickering. Moving up a tier happens instantly, while falling back needs a margin of 5 points past the threshold and 90 seconds of solitude, so brief separations do not cause repeated changes. Familiarity builds between pairs of players over 5 hours together and decays over 24 hours apart, and a group multiplier rewards larger groups logarithmically: 1.25x for two players, capped at 1.5x for four or more.

Processing is staggered across ticks, and the proximity checks avoid vanilla AABB queries where possible. Twelve server settings can be changed live through the social config set, without restarting the server. The mod is released under the MIT License and is not open source. Files cover 1.21.1 only, and the latest is 1.0.0, published 2026-05-27 on the alpha channel.

Key features

  1. Proximity social meter

    A 0 to 100 meter fills while other players are near and drains while the player is alone.

  2. Four effect tiers

    Effects scale across four tiers, with a margin required before a tier can drop.

  3. Group and familiarity bonuses

    Pairs build familiarity over time, and larger groups receive a capped logarithmic multiplier.

  4. Live configuration

    Twelve server settings are adjustable with a config command and take effect without a restart.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Multiplayer servers

Server owners who want a light incentive for players to stay together can enable the proximity effects.

Who it’s for: Server owners running NeoForge 1.21.1 who want gentle social pressure in survival or cooperative play. Players may add the mod on their client for the optional meter HUD, but the server must run it.

Questions

Does Social Isolation need to be installed on the client?

The server must run the mod, while players may add it to see the optional meter HUD; the client side is optional, so a player can join without it.

Which loader and version does Social Isolation support?

It supports NeoForge for Minecraft 1.21.1 only. The latest file is 1.0.0 on the alpha channel.

Can the settings be changed on a running server?

Yes. The 12 server settings can be adjusted through the social config command without restarting the server.

In the catalog

Social Isolation is one of 5,392 Social mods on ModsFinder, and one of 1,784 Social mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

A server-side proximity mod that ties minor gameplay effects to how close you stay to other players. No client installation required. Ever feel like multiplayer servers could use a little more incentive to stick together? Social Isolation adds a subtle social meter (0–100) that fills when you're near other players…
Stusers, on the Modrinth page

Official listing

Owner
Stusers
Published
2026-05-16
Updated on Modrinth
2026-05-27
Facts verified
2026-10-15

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