Social Isolation
by Stusers
Social Isolation is a server-side NeoForge mod that ties a small gameplay effect to how close each player stays to others.
What it does
Each player carries a social meter from 0 to 100. It fills while other players are nearby and drains while the player is alone, and new players start at 70. The meter is split into four tiers, and the effects of each tier scale with the level, applied without visible notice to the player.
Tier changes use hysteresis to prevent flickering. Moving up a tier happens instantly, while falling back needs a margin of 5 points past the threshold and 90 seconds of solitude, so brief separations do not cause repeated changes. Familiarity builds between pairs of players over 5 hours together and decays over 24 hours apart, and a group multiplier rewards larger groups logarithmically: 1.25x for two players, capped at 1.5x for four or more.
Processing is staggered across ticks, and the proximity checks avoid vanilla AABB queries where possible. Twelve server settings can be changed live through the social config set, without restarting the server. The mod is released under the MIT License and is not open source. Files cover 1.21.1 only, and the latest is 1.0.0, published 2026-05-27 on the alpha channel.
Key features
Proximity social meter
A 0 to 100 meter fills while other players are near and drains while the player is alone.
Four effect tiers
Effects scale across four tiers, with a margin required before a tier can drop.
Group and familiarity bonuses
Pairs build familiarity over time, and larger groups receive a capped logarithmic multiplier.
Live configuration
Twelve server settings are adjustable with a config command and take effect without a restart.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Multiplayer servers
Server owners who want a light incentive for players to stay together can enable the proximity effects.
Who it’s for: Server owners running NeoForge 1.21.1 who want gentle social pressure in survival or cooperative play. Players may add the mod on their client for the optional meter HUD, but the server must run it.
Questions
Does Social Isolation need to be installed on the client?
Which loader and version does Social Isolation support?
Can the settings be changed on a running server?
In the catalog
Social Isolation is one of 5,392 Social mods on ModsFinder, and one of 1,784 Social mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
A server-side proximity mod that ties minor gameplay effects to how close you stay to other players. No client installation required. Ever feel like multiplayer servers could use a little more incentive to stick together? Social Isolation adds a subtle social meter (0–100) that fills when you're near other players…
Official listing
- Modrinth page
- modrinth.com/mod/social-isolation
- Owner
- Stusers
- Published
- 2026-05-16
- Updated on Modrinth
- 2026-05-27
- Facts verified
- 2026-10-15
