ShockWave: Explosion
by Kind_Darken
ShockWave: Explosion replaces Minecraft's instant sphere blast with an expanding shockwave that destroys blocks progressively and knocks back creatures by distance.
What it does
Explosions in the mod start as a visible ring of particles that spreads outward from the epicenter. Blocks are destroyed progressively as the wave reaches them, not all at once, and creatures are pushed back with a force that falls off with distance. Different materials attenuate the wave differently, and solid obstacles between a player and the epicenter reduce the damage the player takes.
The mod also adds three kinds of explosives and fillers, remote-activated bombs, and a Geiger counter that measures radiation and gives a crackling sound that grows louder near the source. A nuclear explosion forms a mushroom cloud and leaves a radiation zone; the accumulated dose can rise by 5 gray, and radiation sickness is fatal after 10 minutes and can infect others nearby. Explosion parameters can be changed in the config.
ShockWave: Explosion is client and server, so the server and every player need it. Files are published for NeoForge 1.21.1 only, with 0.1.1 as the latest file, and the code is released under All rights reserved, so the mod is not open source.
Key features
Progressive block destruction
Blocks break one after another as the expanding ring passes them, rather than vanishing in one instant sphere.
Distance-based knockback
Creatures are pushed back with a force that weakens the farther they stand from the epicenter.
Material attenuation
Each material slows the shockwave by a different amount, so thick walls and stone stop more of the blast than wood or glass.
Radiation and Geiger counter
A nuclear blast leaves a radiation zone, and a Geiger counter reports exposure with proximity-based crackling.
Damage protection
Armor absorbs a fixed amount of damage, and netherite gives the most protection, against a player's 60 HP.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Players who want explosions that behave more like physics than a fixed sphere, and server owners who want the blast and radiation settings tuned in the config.
How it compares
Nuclear Radiation is open source under the MIT License and runs for NeoForge 1.21.1 – 26.1.2 with client and server. Create Nuclear Tech is All rights reserved, not open source, and covers 1.21.1 – 1.21.11 on the same client and server environment. ShockWave: Explosion targets 1.21.1 only, is All rights reserved and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ShockWave: Explosion | NeoForge | 1.21.1 | Client and server | 2026-07-22 |
| Nuclear Radiation | NeoForge | 1.21.1 – 26.1.2 | Client and server | 2026-10-11 |
| Create Nuclear Tech | NeoForge | 1.21.1 – 1.21.11 | Client and server | 2026-10-04 |
Questions
Does ShockWave: Explosion need other mods?
Does ShockWave: Explosion have to be installed on the server?
Can the explosion strength be changed?
In the catalog
ShockWave: Explosion is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
ShockWave: Explosion Realistic explosion mechanics. Description > ShockWave: Explosion completely reimagines the explosion system in Minecraft. Instead of the standard instant sphere of destruction, each explosion creates a realistic expanding shockwave—a visible ring of particles that progressively destroys blocks…
Official listing
- Modrinth page
- modrinth.com/mod/shockwave-explosion
- Owner
- Kind_Darken
- Published
- 2026-07-13
- Updated on Modrinth
- 2026-07-22
- Facts verified
- 2026-10-15
