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Shedding Bones

by Azturax

Shedding Bones makes the animals in a world drop bones when they die, with the amount adjusted by the Looting enchantment.

NeoForgeClient and serverAll rights reserved1.21.1 – 1.21.8

What it does

When a cow, pig, sheep, chicken, rabbit, goat or polar bear dies, it can leave between zero and two bones. The chance is set so that bone drops stay occasional rather than common, which keeps the loot plausible for a farm. Looting raises the number of bones a kill can yield, so a sword with the enchantment adds to the result. Players who farm animals for food or wool get a second source of bones alongside vanilla drops.

The drop behavior is driven by a simple loot table, and a config file controls the rules. Server owners who want a peaceful playthrough or a lighter economy can adjust the chances there. The mod is intended to fit vanilla farms without changing how they are built or fed. It requires NeoForge and runs on the client and the server together, so the server and every player need it. Files are published for 1.21.1 and 1.21.8, and the latest is version 1.0.0 for 1.21.8. The code is not open source, and the mod is released under All rights reserved.

Key features

  1. Bones from animal deaths

    Each of seven farm animals can drop bones when killed, not only the hostile mobs of the world.

  2. Balanced drop chance

    Each kill yields between zero and two bones, so drops stay occasional and do not flood the inventory.

  3. Looting scaling

    The Looting enchantment increases the number of bones that a kill can produce.

  4. Configurable loot table

    A simple loot table and a config file let server owners set the rules for bone drops.

Compatibility

Latest build for each game version and loader.

1.21.81.0.0
1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Vanilla farms

Animals killed on an existing farm can yield bones without any change to how the farm is built.

Peaceful playthroughs

Players who avoid combat with hostile mobs still receive bones from the animals they kill for food.

Who it’s for: Players and server owners who want animal kills to provide a steady, limited source of bones, with the chance and enchantment scaling set in the config.

How it compares

Full comparison

Animal Plus is open source under the MIT License, is for NeoForge only across 1.21.1 – 1.21.8, and works on either side, and neither needs it. Shedding Bones is not open source, covers 1.21.1 and 1.21.8 on NeoForge, and needs both client and server.

ModLoadersGame versionsEnvironmentUpdated
Shedding BonesNeoForge1.21.1 – 1.21.8Client and server2026-04-12
Animal PlusNeoForge1.21.1 – 1.21.8Client or server, optional2025-09-18

Questions

Does Shedding Bones need to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Which versions does Shedding Bones support?

Files exist for 1.21.1 and 1.21.8, and the latest file is 1.0.0 for 1.21.8, published on 2026-04-12.

Can server owners change how many bones drop?

The drop chance and loot behavior are controlled through a simple loot table and a config file.

In the catalog

Shedding Bones is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 17,695 mods support Minecraft 1.21.8.

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What the author says

Animals now drop bones when killed. Cows, pigs, sheep, chickens, rabbits, goats, and polar bears have a balanced chance to drop 0-2 bones that scales with Looting. Works with vanilla farms. Simple loot table mod, no config needed. - Chance for realistic bone drops from farm animals - No performance impact If you…
Azturax, on the Modrinth page

Official listing

Owner
Azturax
Published
2026-04-12
Updated on Modrinth
2026-04-12
Facts verified
2026-10-15

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