Shedding Bones
by Azturax
Shedding Bones makes the animals in a world drop bones when they die, with the amount adjusted by the Looting enchantment.
What it does
When a cow, pig, sheep, chicken, rabbit, goat or polar bear dies, it can leave between zero and two bones. The chance is set so that bone drops stay occasional rather than common, which keeps the loot plausible for a farm. Looting raises the number of bones a kill can yield, so a sword with the enchantment adds to the result. Players who farm animals for food or wool get a second source of bones alongside vanilla drops.
The drop behavior is driven by a simple loot table, and a config file controls the rules. Server owners who want a peaceful playthrough or a lighter economy can adjust the chances there. The mod is intended to fit vanilla farms without changing how they are built or fed. It requires NeoForge and runs on the client and the server together, so the server and every player need it. Files are published for 1.21.1 and 1.21.8, and the latest is version 1.0.0 for 1.21.8. The code is not open source, and the mod is released under All rights reserved.
Key features
Bones from animal deaths
Each of seven farm animals can drop bones when killed, not only the hostile mobs of the world.
Balanced drop chance
Each kill yields between zero and two bones, so drops stay occasional and do not flood the inventory.
Looting scaling
The Looting enchantment increases the number of bones that a kill can produce.
Configurable loot table
A simple loot table and a config file let server owners set the rules for bone drops.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Vanilla farms
Animals killed on an existing farm can yield bones without any change to how the farm is built.
Peaceful playthroughs
Players who avoid combat with hostile mobs still receive bones from the animals they kill for food.
Who it’s for: Players and server owners who want animal kills to provide a steady, limited source of bones, with the chance and enchantment scaling set in the config.
How it compares
Animal Plus is open source under the MIT License, is for NeoForge only across 1.21.1 – 1.21.8, and works on either side, and neither needs it. Shedding Bones is not open source, covers 1.21.1 and 1.21.8 on NeoForge, and needs both client and server.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Shedding Bones | NeoForge | 1.21.1 – 1.21.8 | Client and server | 2026-04-12 |
| Animal Plus | NeoForge | 1.21.1 – 1.21.8 | Client or server, optional | 2025-09-18 |
Questions
Does Shedding Bones need to be installed on the server?
Which versions does Shedding Bones support?
Can server owners change how many bones drop?
In the catalog
Shedding Bones is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 17,695 mods support Minecraft 1.21.8.
More from Azturax
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What the author says
Animals now drop bones when killed. Cows, pigs, sheep, chickens, rabbits, goats, and polar bears have a balanced chance to drop 0-2 bones that scales with Looting. Works with vanilla farms. Simple loot table mod, no config needed. - Chance for realistic bone drops from farm animals - No performance impact If you…
Official listing
- Modrinth page
- modrinth.com/mod/shedding-bones
- Owner
- Azturax
- Published
- 2026-04-12
- Updated on Modrinth
- 2026-04-12
- Facts verified
- 2026-10-15
