ModsFinder

Shaolib Munitions

by Rew1nd

Shaolib Munitions is a NeoForge 1.21.1 addon for Shaolib that adds projectile families such as shells, autocannon rounds, rocket bombs and guided missiles.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

The projectiles are built on the Shaolib projectile framework, which handles motion, impact sweeps and cache-backed hit resolution. Shells cover several roles, including AP, HE, smoke, shrapnel, grapeshot and incendiary variants, with big cannon shells and dual cannon shells in the same set. Autocannon rounds include machine gun bullets, AP and flak types, and rocket munitions add APHE and HE forms.

Guided missiles appear in Hellfire-style and Tau-style forms, including simpler command-guided variants. Fuze handling follows the impact logic of Create Big Cannons munitions, and the mod includes compatibility support that replaces selected CBC and CBCMS munitions. The project is mainly a reference for mod developers who want to study how munition data, client rendering and fuzes sit on top of Shaolib Core.

The mod is licensed under All rights reserved, so it is not open source. Shaolib is required as a dependency. The server and every player need the mod installed. Files are published for NeoForge only, for 1.21.1.

Key features

  1. Shell families

    AP, HE, smoke, shrapnel, grapeshot, incendiary and anti-air shells are added, along with big cannon and dual cannon shells.

  2. Autocannon and machine gun rounds

    Machine gun bullets, AP autocannon rounds and flak autocannon rounds are included as separate projectiles.

  3. Rocket and bomb munitions

    APHE rockets, APHE bombs and HE bombs are added as rocket-delivered and dropped munition types.

  4. Guided missiles

    Hellfire-style and Tau-style guided missiles are included, with simpler command-guided variants among them.

  5. Developer reference content

    Example projectile families show how structure, munition data, client rendering, fuzes, penetration and fragmentation fit together.

Compatibility

Latest build for each game version and loader.

1.21.10.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

ShaolibShaolib is a high-performance library mod designed to optimize projectile entity handling in Minecraft
Required

Use cases

Who it’s for: The mod suits developers building projectile systems on Shaolib, and players who want shell and missile content alongside Create Big Cannons on a NeoForge 1.21.1 server.

Questions

Does Shaolib Munitions need another mod to run?

Yes. Shaolib is required, so it must be installed next to Shaolib Munitions on NeoForge 1.21.1.

Does Shaolib Munitions have to be installed on both sides?

Yes. Every player and the server need a copy of the mod.

Does Shaolib Munitions replace Create Big Cannons munitions?

It includes compatibility support that replaces selected CBC and CBCMS munitions, so only those munition types change.

Can the Shaolib Munitions code be reused?

No. The mod is released under All rights reserved, so its code is not licensed for reuse, even though it serves as a developer reference.

In the catalog

Shaolib Munitions is one of 3,514 Library mods on ModsFinder, and one of 1,449 Library mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

More from Rew1nd

All projects

Similar mods

What the author says

Shaolib Munitions is a developer-facing addon and reference implementation for Shaolib Core. It demonstrates how Shaolib's projectile runtime, cache-backed impact sweep, motion models, synchronized projectile data, fuze handling, and CBC-like impact logic can be assembled into a real munition system. This mod is…
Rew1nd, on the Modrinth page

Official listing

Owner
Rew1nd
Published
2026-08-24
Updated on Modrinth
2026-08-24
Facts verified
2026-10-15

Tags