Sculk Awakening: recoded
by artmar09
Sculk Awakening: recoded introduces a sculk infection that spreads through the ground from roots players place, and it is built for Forge on 1.19.2 and 1.20.1.
What it does
Sculk roots placed by a player start an infection that moves outward underground and assimilates nearby blocks over time. The author describes the spread as slower and more deliberate than the infection in Sculk Horde, following the bioweapon lore of the setting rather than a chaotic take-over. Roots that are not active stay dormant until the player chooses to activate them, so a world is not overrun by default.
The author warns that placing many roots at once creates a heavy load on the server, and suggests placing only the roots that are needed. Sculk Awakening: recoded needs Forge and is published for 1.19.2 and 1.20.1. Servers that run it need every player to install it too. The code is not open source, and the mod is released under All rights reserved.
Key features
Underground infection spread
The infection travels beneath the surface rather than across it, so its growth is visible mainly through the blocks it changes.
Dormant and active roots
Roots stay inactive until activated, which lets a player decide when and where the infection starts.
Block assimilation
Nearby blocks are gradually converted as the infection grows, forming sculk patches in the affected area.
Load-aware placement
The author advises against placing many roots at once, since large numbers cause lag on the server.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Sculk Horde is open source under the Apache License 2.0 and covers 1.16.5 – 1.20.6 on Forge, Client and server. Sculk Awakening: recoded instead follows the author's bioweapon lore with a slower, underground spread. Lord of Warden is open source under the MIT License, targets only 1.20.1 and also runs on client and server.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Sculk Awakening: recoded | Forge | 1.19.2 – 1.20.1 | Client and server | 2024-08-09 |
| Sculk Horde | Forge | 1.16.5 – 1.20.6 | Client and server | 2026-08-22 |
| Lord of Warden | Forge | 1.20.1 | Client and server | 2025-09-06 |
Questions
Does Sculk Awakening: recoded need to be installed on the server?
Which versions does Sculk Awakening: recoded support?
Why does the author advise placing few roots?
In the catalog
Sculk Awakening: recoded is one of 12,078 Decoration mods on ModsFinder, and one of 6,149 Decoration mods for Forge. 34,764 mods support Minecraft 1.20.1.
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What the author says
This mod adds sculk infection to minecraft, but unlike "Sculk Horde", this infection is bio-weapon (in lore, like FIS), and it spreads underground. Also this mod has very cool assimilation. You can start the infection by placing dont chaotic root, and waiting for the roots to active. Dont place a lot of roots, this…
Official listing
- Modrinth page
- modrinth.com/mod/sculk-awakening
- Owner
- artmar09
- Published
- 2024-04-05
- Updated on Modrinth
- 2024-08-09
- Facts verified
- 2026-10-15
