ModsFinder

Sable: Water Pressure

by Canser_PTR_

Sable: Water Pressure adds depth-based water pressure to survival diving on NeoForge, where dives below sea level take a toll unless the diver wears matching Create diving gear.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

Depth is measured from sea level at Y=62 downward and split into pressure zones. Staying submerged applies periodic damage and effects, which reset once a player surfaces. Wearing a full matching diving set moves the effective pressure zone further down, so a diver can go deeper before the damage starts. A partial set gives protection only when all four pieces are worn, and deep pressure gradually wears down the armor's durability, piece by piece, in step with the damage taken, so long dives eventually use up the gear.

The mod requires Create, Create: Ironworks and Sable. Create supplies the diving armor items the mod checks for. Ironworks is required for its copper diving chestplate and leggings, and a copper diving set shifts pressure by one zone, while a netherite diving set shifts it by two. Sable is optional for this mod's core features; when it is present, a player sealed inside a vessel is immune to water pressure regardless of how deep the submarine goes. The mod is published for NeoForge on 1.21.1 only, with a 1.0.0 file on the beta channel.

Key features

  1. Depth-based pressure zones

    Pressure increases with depth below sea level, split into zones that set how much damage and how many effects a diver takes.

  2. Armor-based protection

    Create diving armor pushes the pressure zone down, so a full matching set lets a diver reach deeper water safely.

  3. Durability wear

    Deep pressure reduces armor durability in step with the damage the diver takes, so extended dives cost gear over time.

  4. Submarine immunity

    When Sable is present, players inside a sealed submarine hull are not affected by water pressure.

  5. Tunable values

    Depth boundaries, zone damage, effect durations, armor wear rates and the pressure handler constants can be changed to rebalance a pack.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 3

SableA library mod for interactive moving block structures, or "sub-levels"
Required
Create: IronworksAn addon for the Create mod bringing new materials (Tin, Bronze, Steel) and related items.
Required
CreateAesthetic Technology that empowers the Player
Required

Questions

Does Sable: Water Pressure need Create?

Yes. Create, Create: Ironworks and Sable are all required dependencies, and the diving armor the mod checks comes from Create.

Does a server need Sable: Water Pressure?

Yes. The server and every player need the mod installed.

How does a diver go deeper safely?

Wearing a full matching diving set shifts the pressure zone down. Copper gear from Ironworks shifts it by one zone, and netherite gear shifts it by two.

In the catalog

Sable: Water Pressure is one of 19,031 Adventure mods on ModsFinder, and one of 8,588 Adventure mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Adds a realistic depth-based water pressure system to survival diving. The deeper you go without proper gear, the more the ocean punishes you — slowness, weakness, and eventually real damage. Create's diving armor isn't just cosmetic anymore: it's the only thing standing between you and the crushing depths. Effects…
Canser_PTR_, on the Modrinth page

Official listing

Owner
Canser_PTR_
Published
2026-07-21
Updated on Modrinth
2026-07-21
Facts verified
2026-10-15

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